The main thing that sets Prime World apart from other games in the genre is the Talents system. This system is the foundation on which the rest of Prime World's gameplay has been built.
In other MOBA-type games, there are a few popular strategies for developing each hero: what to buy or equip and the order in which you develop your skills. Although all characters have access to all the items in the store from the very beginning, in practice there are a lot of items that serve no purpose at all and are just not worth purchasing. This makes it very difficult for new players to start playing the game and prevents experienced player from further developing their tactical skills.
In Prime World, there are no stat developing items in the store at all, just consumable goods. So, instead of items, every hero has talents, which can provide passive bonuses or active skills, and can be either particular to certain types of characters or common to all players (for example teleportation and healing).
Talents are permanent and are learned by heroes in the Castle after being unlocked with Prime during a battle. Since every hero has a standard set of talents at his or her disposal, new players cannot accidentally waste money in the store on things they do not need. Instead, they unlock talents from the basic set, which is sufficiently balanced. On the other hand, experienced players who have acquired talents in battle can use them to make major changes to their characters.
Talents are distributed by level in such a way that it is enough to unlock two thirds of them in battle. A balanced build can support two basic play styles per character and in case of various unexpected developments, a third for specialization—this is usually unique skills for the specific hero.
Unlocking a talent during a match increases the character's level by one (a few talents give two levels; this is listed in their descriptions), which also leads to an increase of his or her basic attributes. The player can choose between leveling up quickly by acquiring inexpensive and less powerful talents or by saving Prime early in the game to get more expensive talents at lower levels.
There are two ways to obtain new talents; through crafting them using the prime crystals obtained in the production buildings or by fighting in the Borderlands. Either way, the talents you obtain are random, but the higher the level of the building or the Hero, the better talents you can get.
List of Talents[ | ]
Prime World has an extensive list of talents of several different types of rarity. Click "Expand" so see them all.
List of Talents
Icon | Talent | Type | Rarity | Cost | Level | Mana Cost | Cooldown | Description |
---|---|---|---|---|---|---|---|---|
Hero's Charm I | Passive | Rare | 350 | 0 | 0 | 0 | +85 Health | |
Concentration I | Simple | Rare | 350 | 0 | 0 | 0 | +45 Health +45 Energy | |
Ancient Wisdom I | Simple | Rare | 350 | 0 | 0 | 0 | +1.4 Intellect +60 Energy | |
Ancient Power I | Simple | Rare | 350 | 0 | 0 | 0 | + 50 Health +1.4 Strength | |
Resourcefulness I | Simple | Rare | 350 | 0 | 0 | 0 | + 100 Energy | |
Innate Protection I | Simple | Rare | 350 | 0 | 0 | 0 | +2.6 Stamina +2.6 Will | |
Instigator I | Simple | Rare | 350 | 0 | 0 | 0 | +35 Health +35 Energy +1.1 Strength Moderately effective for upgrading talents | |
Recovery I | Active | Rare | 350 | 0 | 0 | 70 | When used on Native Terrain, restores 175 /190 /205 /220 /235 Health for 15 sec. The effect ceases to function if the hero takes any damage. | |
Stamina I | Passive | Rare | 350 | 0 | 0 | 0 | When an enemy soldier or monster dies nearby, the hero recovers 6 Health. + 40 Health | |
Noble Blood I | Simple | Rare | 350 | 0 | 0 | 0 | +40 /42 /44 /46 /48 Health +1.1 /1.2 /1.3 /1.4 /1.5 Health Regeneration | |
Natural Gift I | Simple | Rare | 350 | 0 | 0 | 0 | +85 Health | |
Die Hard I | Simple | Rare | 350 | 0 | 0 | 0 | + 40 Health +1 Health Regeneration | |
Advantage I | Passive | Rare | 350 | 0 | 0 | 0 | The hero's attack has a 25% chance of dealing soldiers and monsters an additional 90/97/105. The maximum passive supremacy effect will be activated. | |
Fountain of Energy I | Simple | Rare | 350 | 0 | 0 | 0 | +45 /47.5 /50 /52.5 /55 Energy +1.1 /1.2 /1.3 /1.4 /1.5 Energy Regeneration | |
Energy of Body I | Simple | Rare | 350 | 0 | 0 | 0 | +50 /53.5 /57 /60.5 /64 Health +50 /53.5 /57 /60.5 /64 Energy Effective for upgrading talents | |
Natural Power I | Simple | Epic | 350 | 0 | 0 | 0 | +4.2 /4.5 /4.8 /5.1 /5.4 Strength | |
Natural Mind I | Simple | Epic | 350 | 0 | 0 | 0 | +4.2 /4.5 /4.8 /5.1 /5.4 Intellect | |
Natural Energy I (Epic) | Simple | Epic | 350 | 0 | 0 | 0 | +2,3 Energy Regeneration | |
Natural Regeneration I | Simple | Epic | 350 | 0 | 0 | 0 | +2,3 Health Regeneration | |
Natural Agility I | Simple | Epic | 350 | 0 | 0 | 0 | +4.2 /4.5 /4.8 /5.1 /5.4 Agility | |
Natural Cunning I | Simple | Epic | 350 | 0 | 0 | 0 | +4.2 /4.5 /4.8 /5.1 /5.4 Cunning | |
Universal Regeneration I | Simple | Rare | 350 | 0 | 0 | 0 | +1.0 /1.0 /1.1 /1.1 /1.2 Health Regeneration +1.0 /1.1 /1.1 /1.2 /1.2 Energy Regeneration | |
Taste for Blood I | Simple | Rare | 350 | 0 | 0 | 0 | +6 Life Drain | |
Natural Health I | Simple | Epic | 350 | 0 | 0 | 0 | +105 Health | |
Force of Mind I | Passive | Epic | 350 | 0 | 0 | 0 | The hero receives 4,2 Strength or 4,2 Intellect, depending on which of the hero's two stats is higher. | |
Awe Striker I | Passive | Epic | 350 | 0 | 0 | 0 | Hero's attack has a 25% chance of dealing 130 /140 /150 /160 /170 additional damage to soldiers and monsters. Out of passive damage increase effects based on superiority talents, the one with the maximum value takes effect. | |
Steeped in Blood I | Simple | Exclusive | 350 | 0 | 0 | 0 | +7.2 Life Drain Passive:The hero's attack has a 13% chance of stunning the enemy for 0.4 seconds. 1 second. | |
Natural Energy I | Simple | Exclusive | 350 | 0 | 0 | 0 | +130 Energy Battle:Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. 120 seconds | |
Genius II | Simple | Rare | 500 | 1 | 0 | 0 | +2,8 Energy Regeneration | |
Education II | Simple | Rare | 500 | 1 | 0 | 0 | +50 Health +1.6 Strength +1.6 Intellect | |
Velocity II | Simple | Rare | 500 | 1 | 0 | 0 | +5.2 Agility | |
Energy Extraction II | Active | Rare | 500 | 1 | 0 | 60 | When this talent is activated it transforms Native Terrain around the hero into neutral land and restores 175 Energy. | |
Rush II | Passive | Rare | 500 | 1 | 0 | 0 | The hero's base Speed increases by 2. The passive effect most increasing Speed is activated. +100 Health Effective for upgrading talents | |
Inflow of Prime II | Passive | Epic | 500 | 1 | 0 | 0 | Hero receives 4 each 6 seconds. Once 1000 is received from this talent, the influx dwindles to 1 . +50 /62 /74 /86 /98 Health | |
Breath of Life II | Active | Epic | 500 | 1 | 0 | 75 | Restores 250 /265 /280 /295 /310 Health when activated. | |
Predator's Fury II | Simple | Epic | 500 | 1 | 0 | 0 | +5,4 /5,8 /6,2 /6,6 /7,0 Life Drain +3 /3,3 /3,5 Strength | |
Reserve Forces II | Simple | Rare | 500 | 1 | 0 | 0 | +70 Health +70 Energy | |
Tenacity II | Passive | Rare | 500 | 1 | 0 | 0 | When resurrected, the hero receives 50 and his or her maximum Health is increased by 40. The hero's Health cannot be increased by more than 200. +50 Health | |
Hardened Traveler II | Active | Rare | 500 | 1 | 0 | 120 | Places a torch in a specified position for 120 seconds., which reveals the surrounding area. +40 Health | |
Survival of the Fittest II | Passive | Rare | 500 | 1 | 0 | 0 | The hero receives 1 Health for each creature they kill or 10 Health for each hero they kill. Maximum increase: 95. +90 /100 /110 /120 /130 Health | |
Living Armor II | Simple | Rare | 500 | 1 | 0 | 0 | +130 Health Effective for upgrading talents | |
Perfect Health II | Simple | Rare | 500 | 1 | 0 | 0 | +130 Health | |
Healing Power II | Passive | Rare | 500 | 1 | 0 | 0 | +2.8 Health Regeneration | |
Mystic Hunger II | Passive | Rare | 500 | 1 | 0 | 1 | The hero regains 20 Health when he or she kills a soldier or the Touched. | |
Spiritual Protection II | Passive | Rare | 500 | 1 | 0 | 120 | If the hero's Health drops below 20%, for 4 seconds. he will receive a Shield that absorbs up to 140 damage. | |
Contempt of the Weak II | Passive | Rare | 500 | 1 | 0 | 1 | The hero recovers 20 Energy by killing a soldier or one of the Touched. The hero receives 365 Energy by killing an enemy hero. | |
Debilitating Magic II | Simple | Epic | 500 | 1 | 0 | 0 | +3 Intellect +5,4 Life Drain | |
Physical Training II | Passive | Epic | 500 | 1 | 0 | 0 | The hero gets 1,1 Health for each creature they kill or 11 for each hero they kill. Maximum increase: 100. +115 /127 /139 /151 /163 Health | |
Mysterious Light II | Active | Rare | 500 | 1 | 0 | 100 | After 0,5 seconds., creates a firefly for 100 seconds that flies to the indicated location and reveals the area. +50 Health | |
Obstinace II | Simple | Epic | 500 | 1 | 0 | 0 | +3 Strength +3 Stamina | |
Strength of Will II | Simple | Epic | 500 | 1 | 0 | 0 | +3 Strength +3 Will | |
Firm Logic II | Simple | Epic | 500 | 1 | 0 | 0 | +3 Intellect +3 Stamina | |
Stubborn Logic II | Simple | Epic | 500 | 1 | 0 | 0 | +3 Intellect +3 Will | |
Health Reserve II | Active | Rare | 500 | 1 | 0 | 75 | When an enemy uses an activated talent next to the hero, 1 charges are collected. This effect can be stacked up to 5 times. When activated, all charges are spent, restoring 48 Health for each charge spent. | |
Energy Reserve II | Active | Rare | 500 | 1 | 0 | 75 | When an enemy uses an activated talent next to the hero, 1 charges are collected. This effect can be stacked up to 5 times. When activated, all charges are spent, restoring 48 /51 /54 /57 /60 Energy for each charge spent. | |
Desperate Strength II | Simple | Rare | 500 | 1 | 0 | 0 | For each 20% Health depleted, the hero receives +1 Strength. +4 Strength | |
Desperate Intellect II | Simple | Rare | 500 | 1 | 0 | 0 | For each 20% Health depleted, the hero receives +1 Intellect. +4 Intellect | |
Comprehensive Regeneration II | Simple | Epic | 500 | 1 | 0 | 0 | +1,7 Health Regeneration +1,7 Energy Regeneration | |
Land Grab II | Active | Epic | 500 | 1 | 0 | 60 | When activated, turns Native and Hostile Land around the hero into Neutral. The transformation of Native Terrain yields 240 Energy. | |
Energy Stockpile II | Simple | Epic | 500 | 1 | 0 | 0 | +190 Energy | |
Regeneration of the Ancients II | Simple | Exclusive | 500 | 1 | 0 | 0 | +3,5 Health Regeneration Battle: Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 0 basic damage for each charge used. 5 seconds. | |
Timely Choice II | Passive | Exclusive | 500 | 1 | 0 | 0 | +6,5 to Strength or Intellect, whichever is greater Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 0 Health. 120 seconds. | |
Vigor of the Ancients II | Simple | Exclusive | 500 | 1 | 0 | 0 | +3.5 Energy Regeneration Battle: Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. 120 seconds. | |
Endurance III | Simple | Rare | 675 | 2 | 0 | 0 | +7 Stamina | |
Reliability III | Simple | Rare | 675 | 2 | 0 | 0 | +7 Will | |
Natural Recovery III | Passive | Rare | 675 | 2 | 0 | 0 | Increases the Health Regeneration of the hero and any nearby allies by 2.6. | |
Self-Assurance III | Passive | Rare | 675 | 2 | 0 | 0 | The Stamina and Will of all nearby allies is increased by 3. Moderately effective for upgrading talents | |
Love of the Land III | Active | Rare | 675 | 2 | 0 | 60 | When this talent is activated a small area of Native Terrain is created around the hero for 10 seconds. +60 Health | |
Defensive Reaction III | Passive | Rare | 675 | 2 | 0 | 0 | Increases the hero's Stamina and Will by a total of 9. Each blow dealt to the hero redistributes this total increase, boosting the characteristic that protects from that type of damage by 1. +1 Health Regeneration | |
Fearlessness III | Simple | Rare | 675 | 2 | 0 | 0 | +4.3 Strength +5 Life Drain | |
Will Crusher III | Simple | Rare | 675 | 2 | 0 | 0 | +75 Energy +4.7 Intellect | |
Mind Thief III | Passive | Rare | 675 | 2 | 0 | 0 | Gives a 25% chance that attacks will consume 60 Energy from the enemy. Moderately effective for upgrading talents | |
Champion III | Simple | Rare | 675 | 2 | 0 | 0 | +65 /70 /75 /80 /85 Energy +5.0 /5.4 /5.9 /6.3 /6.8 Strength Effective for upgrading talents | |
Force Fury III | Active | Epic | 675 | 2 | 0 | 150 | Deals 190 /197 /204 /211 /218 damage to all surrounding enemy heroes, and 1.5 times more damage to all the other creatures, blasting away trees. +2.0 /2.3 /2.6 /2.9 /3.2 Strength | |
Internal Reserves III | Passive | Epic | 675 | 2 | 0 | 0 | The use of any talent restores hero's Health by 12 /15 /18 /21 /24 and an additional 20% of the basic cost of talent Energy. | |
Hidden Intention III | Active | Epic | 675 | 2 | 0 | 150 | Deals 190 damage to all surrounding enemy heroes, and 1,5 times more damage to all the other creatures, making all nearby enemies visible for 5 seconds. +2 Intellect | |
Regeneration III | Simple | Rare | 675 | 2 | 0 | 0 | +4 Health Regeneration | |
Thirst for Knowledge III | Passive | Rare | 675 | 2 | 0 | 0 | The hero's maximum Energy is increased by 3 when talents that use Energy are activated. Maximum increase: 225. +105 Energy | |
Healthy Spirit III | Simple | Rare | 675 | 2 | 0 | 0 | +4.5 Intellect +70 Health | |
Toughness III | Simple | Rare | 675 | 2 | 0 | 0 | +4.5 Strength +70 Health | |
Undying Mind III | Simple | Rare | 675 | 2 | 0 | 0 | +4.5 Intellect +1.5 Health Regeneration | |
Force of Life III | Simple | Rare | 675 | 2 | 0 | 0 | +4.5 Strength +1.5 Health Regeneration | |
Steady Mind III | Simple | Rare | 675 | 2 | 0 | 2 | +4.2 Intellect +3 Stamina | |
Warrior's Might III | Simple | Rare | 675 | 2 | 0 | 0 | +4.2 Strength +3 Stamina | |
Resolute Mind III | Simple | Rare | 675 | 2 | 0 | 0 | +4.2 Intellect +3 Will | |
Strong Will III | Simple | Rare | 675 | 2 | 0 | 0 | +4.2 Strength +3 Will | |
Universal Energy III | Passive | Rare | 675 | 2 | 0 | 0 | Increases the Energy Regeneration of all nearby allies by 2.6. | |
Rare Mind III | Simple | Rare | 675 | 2 | 0 | 0 | +7.0 /7.6 /8.2 /8.8 /9.4 Intellect | |
Rare Power III | Simple | Rare | 675 | 2 | 0 | 0 | +7.0 /7.6 /8.2 /8.8 /9.4 Strength | |
Hidden Power III | Passive | Rare | 675 | 2 | 0 | 0 | The hero receives 0.04 Strength for each creature they kill or 1 Strength for each hero they kill. Maximum total gain: 5 +5.0 /5.6 /6.2 /6.8 /7.4 Strength | |
Focus III | Passive | Rare | 675 | 2 | 0 | 0 | The hero receives 0.04 Intellect for each creature they kill or 1 Intellect for each hero they kill. Maximum total gain: 5 +5.0 /5.6 /6.2 /6.8 /7.4 Intellect | |
Uncommon Agility III | Simple | Rare | 675 | 2 | 0 | 0 | +7.0 /7.6 /8.2 /8.8 /9.4 Agility | |
Uncommon Cunning III | Simple | Rare | 675 | 2 | 0 | 0 | +7.0 /7.6 /8.2 /8.8 /9.4 Cunning | |
Mighty Spirit III | Simple | Epic | 675 | 2 | 0 | 0 | +7 Intellect +45 Health | |
Athletic III | Simple | Epic | 675 | 2 | 0 | 0 | +7 Strength +45 Health | |
Fast Healing III | Simple | Epic | 675 | 2 | 0 | 0 | +7 Agility +1 Health Regeneration | |
Crafty Healing III | Simple | Epic | 675 | 2 | 0 | 0 | +7 Cunning +1 Health Regeneration | |
Deathly Phantom III | Active | Epic | 675 | 2 | 0 | 120 | Upon activation, this talent summons a phantom that runs with increasing speed to the nearest enemy hero for 3 seconds and then explodes, dealing 260/275/290 damage to all nearby enemies. | |
Nimble Stamina III | Simple | Epic | 675 | 2 | 0 | 0 | +5 Agility +3,6 Stamina | |
Nimble Will III | Simple | Epic | 675 | 2 | 0 | 0 | +5/5.5/6/6.5/7 Agility +3.6/3.8/4/4.2/4.4 Will | |
Insidious Stamina III | Simple | Epic | 675 | 2 | 0 | 0 | +5 Cunning +3,6 Stamina | |
Insidious Will III | Simple | Epic | 675 | 2 | 0 | 0 | +5 Cunning +3,6 Will | |
Warrior's Way III | Simple | Epic | 675 | 2 | 0 | 0 | +9 Strength | |
Mage's Path III | Simple | Epic | 675 | 2 | 0 | 0 | +9/9.6/10.2/10.8/11.4 Intellect | |
Sustained Regeneration III | Simple | Exclusive | 675 | 2 | 0 | 0 | +3.8 Health Regeneration +2 Stamina Battle (): Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. 120 seconds | |
Reserved Regeneration III | Simple | Exclusive | 675 | 2 | 0 | 0 | +3,8 Health Regeneration +2 Will Battle (): Talent user or selected enemy hero moves forward. 80 seconds | |
Resilient Agility III | Simple | Exclusive | 675 | 2 | 0 | 0 | +100 Health +5 Agility Passive: Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 0 Health. 120 seconds | |
Lively Cunning III | Simple | Exclusive | 675 | 2 | 0 | 0 | +100 Health +5 Cunning Battle (): Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 0 basic damage for each charge used. 5 seconds | |
Energetic Spirit III | Passive | Exclusive | 675 | 2 | 0 | 0 | The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +1 Energy Regeneration Battle (): The hero is transported to the selected location for 5% maximum Health. 80 seconds | |
Life Drain IV | Simple | Rare | 825 | 3 | 0 | 0 | +15.5 Life Drain | |
Berserker IV | Simple | Rare | 825 | 3 | 0 | 0 | +5 Cunning +4 Strength | |
Cobra Dash IV | Active | Epic | 825 | 3 | 0 | 120 | Deals the target 120 damage and prevents it from using talents for 2,5 seconds. | |
Ease of Wind IV | Simple | Rare | 825 | 3 | 0 | 0 | The hero's base Speed increases by 6. Passive effects increase the maximum Speed. +2.5 Cunning. If there are several passive speed increasing effects then the most effective one is activated. | |
Harmony IV | Passive | Epic | 825 | 3 | 0 | 0 | The hero's talents recharge 5% faster. +85 Health +85 Energy | |
Earth's Grasp IV | Active | Epic | 825 | 3 | 0 | 150 | Takes 0,4 seconds. to cast. Then the targeted enemy takes 130 damage and loses the ability to move for 2,5 seconds. | |
Bloodsucker IV | Simple | Rare | 825 | 3 | 0 | 0 | +15.6 /16.7 /17.8 /18.9 /20 Life Drain | |
Flowing Fury IV | Passive | Epic | 825 | 3 | 0 | 0 | All nearby enemies receive 30/32/34/36/38 damage every 2 seconds. The target is only affected by one Flowing Fury effect at a time | |
Team Spirit IV | Passive | Rare | 825 | 3 | 0 | 0 | All nearby allies receive 3 Strength and 4 Will. Effective for upgrading talents | |
Artfulness IV | Simple | Rare | 825 | 3 | 0 | 0 | +4.0 /4.3 /4.6 /4.9 /5.2 Intellect +5.0 /5.4 /5.8 /6.2 /6.6 Cunning | |
Uncontrollable IV | Simple | Rare | 825 | 3 | 0 | 0 | +4.0 /4.3 /4.6 /4.9 /5.2 Strength +5.0 /5.4 /5.8 /6.2 /6.6 Agility | |
Swift Mind IV | Passive | Rare | 825 | 3 | 0 | 0 | +4 Intellect +5 Agility | |
Youthful Fervor IV | Simple | Rare | 825 | 3 | 0 | 0 | +5 Strength +125 Energy Effective for upgrading talents | |
Sagacity IV | Simple | Rare | 825 | 3 | 0 | 0 | +5.0 /5.4 /5.8 /6.2 /6.6 Intellect +125 /135 /145 /155 /165 Energy | |
Inquisitive Mind IV | Simple | Rare | 825 | 3 | 0 | 0 | +2.5 /2.7 /2.9 /3.1 /3.3 Energy Regeneration +135 /144 /154 /163 /173 Energy | |
Mindless Fury IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero receives 0,06 Strength for each creature they kill or 1 Strength for each hero they kills. Maximum total gain: 6 +7 Strength | |
Mental Training IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero receives 0,06 Intellect for each creature they kill or 1 Intellect for each hero they kill. Maximum total gain: 6 +7 Intellect | |
Sprouts of Life III | Passive | Rare | 825 | 3 | 0 | 0 | Every minute the hero's maximum Health is increased by 14. Maximum increase: 140. +160 Health | |
Scarlet Flower IV | Active | Epic | 825 | 3 | 0 | 90 | A flower appears in the specified location for 21 seconds, creating Native Terrain around it and restoring 42 Health and Energy to allies every 3 seconds. | |
Animal Passion IV | Simple | Rare | 825 | 3 | 0 | 0 | +4.8 Strength +7.5 Life Drain | |
Cold Blood IV | Simple | Rare | 825 | 3 | 0 | 0 | +4.8 Intellect +7.5 Life Drain | |
Elation IV | Simple | Rare | 825 | 3 | 0 | 0 | +280 Energy | |
Courage IV | Simple | Rare | 825 | 3 | 0 | 0 | +230 Health | |
Bravery IV | Simple | Rare | 825 | 3 | 0 | 0 | +9 Strength | |
Educated Mind IV | Simple | Rare | 825 | 3 | 0 | 0 | +9 Intellect | |
Perfect Skill IV | Simple | Rare | 825 | 3 | 0 | 0 | +9 Agility | |
Prudence IV | Simple | Rare | 825 | 3 | 0 | 0 | +9 Cunning | |
Tireless IV | Simple | Rare | 825 | 3 | 0 | 0 | The hero's base Speed increases by 6. Passive effects increase the maximum Speed. +2.5 Will | |
Balance IV | Passive | Rare | 825 | 3 | 0 | 0 | Talent cooldown time is reduced by 2%. +95 Health +95 Energy Moderately effective for upgrading talents | |
Spirit of the Fox IV | Simple | Rare | 825 | 3 | 0 | 0 | +6 Cunning +90 Energy Moderately effective for upgrading talents | |
Spirit of the Hare IV | Simple | Rare | 825 | 3 | 0 | 0 | +6 Agility +90 Energy Moderately effective for upgrading talents | |
Unstoppable Athlete IV | Passive | Rare | 825 | 3 | 0 | 0 | Talent cooldown time is reduced by 2%. +6.8 Strength. | |
Swift Mind IV (Ex-Special) | Passive | Rare | 825 | 3 | 0 | 0 | Talent cooldown time is reduced by 2%. +6.8 Intellect | |
Solid Defense IV | Passive | Rare | 825 | 3 | 0 | 0 | The Intellect of all nearby allies increases by 2.8 and their Stamina increases by 3.4. Moderately effective for upgrading talents | |
Magic Spasm IV | Active | Rare | 825 | 3 | 0 | 120 | When this talent is activated it deals 130 damage to the targeted enemy and slows him down 50% for 3 seconds. | |
Acid Missile IV | Active | Rare | 825 | 3 | 0 | 120 | When this talent is activated it deals 170 damage to the targeted enemy and lowers his Health Regeneration by 50% for 5 seconds. | |
Agility Training IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero receives 0.06 Agility for every creature they kill or 1 Agility for every hero they kill. Maximum total gain: 6 +7.0 /7.6 /8.2 /8.8 /9.4 Agility | |
Increasing Cunning IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero receives 0,06 Cunning for every creature they kill or 1 Cunning for every hero they kill. Maximum total gain: 6 +7 Cunning | |
Magic Resistance IV | Passive | Epic | 825 | 3 | 0 | 0 | The Will of all nearby allies is increased by 7.5 /8 /8.5 /9 /9.5. Very effective for upgrading talents | |
Power Resistance IV | Passive | Epic | 825 | 3 | 0 | 0 | The Stamina of all nearby allies is increased by 7.5 /8 /8.5 /9 /9.5. Very effective for upgrading talents | |
Tainted Blood IV | Active | Epic | 825 | 3 | 0 | 120 | When activated, inflicts 210 damage upon the selected enemy; also, healing is 50% less effective on them for 7 seconds. | |
Invincible IV | Simple | Rare | 825 | 3 | 0 | 0 | The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +55 Health | |
Nimble IV | Simple | Rare | 825 | 3 | 0 | 0 | The hero's base Speed is increased by 6. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +2.5 Agility | |
Aspiring Power IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero’s talents recharge 4% more quickly. +5.0 /5.7 /6.5 /7.2 /8.0 Strength | |
Aspiring Thought IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero’s talents recharge 4% more quickly. +5.0 /5.7 /6.5 /7.2 /8.0 Intellect | |
Mystery of Life IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero’s talents recharge 4% more quickly. +85 /95 /105 /115 /125 Health +1.0 /1.1 /1.2 /1.3 /1.4 Health Regeneration | |
Total Protection IV | Passive | Epic | 825 | 3 | 0 | 0 | The hero’s talents recharge 5% more quickly. +3 Will +3 Stamina | |
Endurance IV | Passive | Rare | 825 | 3 | 0 | 0 | The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +1,2 Health Regeneration | |
Deftness IV | Passive | Epic | 825 | 3 | 0 | 0 | The hero's base Speed increases by 6, but if the hero does not receive or inflict damage for 5 seconds., then the hero's base Speed increases by 10. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +85 Health | |
Light Step IV | Active | Rare | 825 | 3 | 0 | 60 | Upon activation, conveys the ability to pass through living creatures and clear away trees for 5 seconds., restoring 18/22/27/31/36 Health for each creature. The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency. | |
Wild Power IV | Simple | Epic | 825 | 3 | 0 | 0 | +7 Strength +2,2 Health Regeneration | |
Wild Mind IV | Simple | Epic | 825 | 3 | 0 | 0 | +7 Intellect +2,2 Health Regeneration | |
Wild Agility IV | Simple | Epic | 825 | 3 | 0 | 0 | +7.0 /7.6 /8.2 /8.8 /9.6 Agility +2.2 /2.4 /2.6 /2.8 /3.0 Health Regeneration | |
Wild Cunning IV | Simple | Epic | 825 | 3 | 0 | 0 | +7 Cunning +2,2 Health Regeneration | |
Secret Strength IV | Simple | Epic | 825 | 3 | 0 | 0 | +11 /11.8 /12.6 /13.4 /14.2 Strength | |
Secret Intellect IV | Simple | Epic | 825 | 3 | 0 | 0 | +11 /11.8 /12.6 /13.4 /14.2 Intellect | |
Secret Cunning IV | Simple | Epic | 825 | 3 | 0 | 0 | +11 /11.8 /12.6 /13.4 /14.2 Cunning | |
Secret Agility IV | Simple | Epic | 825 | 3 | 0 | 0 | +11 /11.8 /12.6 /13.4 /14.2 Agility | |
Wellspring of Health IV | Simple | Epic | 825 | 4 | 0 | 0 | +280 /301 /322 /343 /364 Health | |
Forceful Aspiration IV | Passive | Exclusive | 825 | 3 | 0 | 0 | The hero’s talents recharge 6% more quickly. +5 Strength Battle (): The hero is transported to the selected location for 5% maximum Health. 80 seconds | |
Intellectual Aspiration IV | Passive | Exclusive | 825 | 3 | 0 | 0 | The hero’s talents recharge 6% more quickly. +5 Intellect Battle (): Talent user or selected enemy hero moves forward. 80 seconds | |
Cunning Aspiration IV | Active | Exclusive | 825 | 3 | 0 | 120 | Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. The hero's talents recharge 6% faster. +5 Cunning | |
Bloodletter IV | Passive | Exclusive | 825 | 3 | 0 | 1 | The hero's attack has a 13% chance of stunning the enemy for 0.4 seconds. +6.5 Agility +8 Life Drain | |
Sense of Security IV | Passive | Exclusive | 825 | 3 | 0 | 0 | +6,5 to Stamina or Will, whichever is greater +5 Cunning Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 0 Health. 120 seconds | |
Dark Secret IV | Active | Exclusive | 825 | 3 | 0 | 5 | Battle (): Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 40 basic damage for each charge used. +170 Health +130 Energy | |
Thirst for Destruction V | Simple | Rare | 1160 | 4 | 0 | 0 | +13 /14 /15 /16 /17 Cunning | |
Battle Rage V | Active | Rare | 1160 | 4 | 0 | 60 | When this talent is activated the hero receives 15 Strength for 8 seconds. +6.8 Life Drain | |
Mental Blade V | Active | Rare | 1160 | 4 | 0 | 120 | When this talent is activated it deals the selected target 300 /312 /324 /336 /348 damage. +4.0 /4.5 /5.0 /5.5 /6.0 Intellect | |
Battle Master V | Passive | Rare | 1160 | 4 | 0 | 0 | All talents require 30% less Energy. Moderately effective for upgrading talents | |
Art of War V | Passive | Rare | 1160 | 4 | 0 | 0 | The Stamina and Will of all surrounding enemies are lowered by 5. Moderately effective for upgrading talents | |
Sleight of Hand V | Simple | Rare | 1160 | 4 | 0 | 0 | +13 /14 /15 /16 /17 Agility | |
Bloodlust V | Simple | Rare | 1160 | 4 | 0 | 0 | +12 Life Drain +6 Agility | |
Steadfastness V | Active | Epic | 1160 | 4 | 0 | 120 | When this talent is activated, all enemy effects are lifted from everyone nearby. +70 /95 /120 /145 /170 Health | |
Cruelty V | Passive | Epic | 1160 | 4 | 0 | 0 | An attack by the hero with a 25% chance of inflicting an additional 50 /54 /58 /62 /66 points of true damage. +5.0 /5.3 /5.6 /5.9 /6.2 Agility | |
Abundance of Life V | Passive | Rare | 1160 | 4 | 0 | 0 | Every 6 seconds, all nearby allies regain 30 Health. | |
Purposeful V | Passive | Rare | 1160 | 4 | 0 | 0 | The hero’s talents recharge 4% more quickly. +5 Strength +5 Intellect | |
Icy Power V | Passive | Epic | 1160 | 4 | 0 | 0 | The hero's attack deals 12 damage to the enemy and reduces the enemy's Speed by 20% for 1.5 seconds. | |
Clairvoyance V | Active | Rare | 1160 | 4 | 0 | 60 | For 10 seconds, a region around the selected area is created in which invisible heroes can be seen. +100 Health | |
Backbone V | Simple | Rare | 1160 | 4 | 0 | 0 | +9 Stamina +100 Health | |
Unwavering Judgement V | Simple | Rare | 1160 | 4 | 0 | 0 | +9/9.7/10.5/11.2/12 Will +100/107/115/122/130 Health | |
Hardened Steel V | Passive | Rare | 1160 | 4 | 0 | 0 | The hero's maximum Stamina increases by 0.2 for every 200 damage he receives. Maximum total gain: 10. +9.0 /9.9 /10.8 /11.7 /12.6 Stamina | |
Strength of Faith V | Passive | Rare | 1160 | 4 | 0 | 0 | The hero's maximum Will increases by 0,2 for every 200 damage he receives. Maximum total gain: 10. +9 Will | |
Protective Barrier V | Active | Rare | 1160 | 4 | 0 | 90 | When this talent is activated, the hero becomes immune to damage for 2 seconds. +3.6 Stamina | |
Mental Barrier V | Active | Rare | 1160 | 4 | 0 | 90 | When this talent is activated, the hero becomes immune to damage for 2 seconds. +3.6 Will | |
Will to Live V | Simple | Rare | 1160 | 4 | 0 | 0 | +9.5 Will +2.2 Health Regeneration | |
Indestructible V | Simple | Rare | 1160 | 4 | 0 | 0 | +9.5 Stamina +2.2 Health Regeneration | |
Wolf's Endurance V | Simple | Rare | 1160 | 4 | 0 | 0 | +7.5 Agility +150 Health | |
Stratagem V | Simple | Rare | 1160 | 4 | 0 | 0 | +7.5 Cunning +150 Health | |
Mighty Mind V | Simple | Rare | 1160 | 4 | 0 | 0 | +4.5 Intellect +4.5 Will +100 Health | |
Powerful Body V | Simple | Rare | 1160 | 4 | 0 | 0 | +4.5 Strength +4.5 Stamina +100 Health | |
Vitality V | Simple | Rare | 1160 | 4 | 0 | 0 | +250 Energy +2.7 Energy Regeneration | |
Paralyzing Blow V | Passive | Rare | 1160 | 4 | 0 | 0 | An attack by the hero with a 25% chance of dealing an additional 25 damage to the enemy and reducing the enemy's Speed by20% for 2 seconds. | |
Insidious Nature V | Simple | Rare | 1160 | 4 | 0 | 0 | +6.6 Cunning +6.6 Agility | |
Strength of Will V | Simple | Rare | 1160 | 4 | 0 | 0 | +13 Will | |
Enhanced Resistance V | Simple | Rare | 1160 | 4 | 0 | 0 | +13 Stamina | |
Affinity for Magic V | Simple | Rare | 1160 | 4 | 0 | 0 | +5.4 Intellect +8 Will | |
Logical Protection V | Simple | Rare | 1160 | 4 | 0 | 0 | +5.4 Intellect +8 Stamina | |
Knight's Resolve V | Simple | Rare | 1160 | 4 | 0 | 0 | +5.4 Strength +8 Will | |
Warrior's Resolve V | Simple | Rare | 1160 | 4 | 0 | 0 | +5.4 Strength +8 Stamina | |
Focus of Forces V | Active | Rare | 1160 | 4 | 0 | 120 | When this talent is activated it raises Intellect and Will by 12 for 10 seconds. | |
Armor Piercing V | Passive | Rare | 1160 | 4 | 0 | 0 | Each auto-attack has a 45% chance of reducing the target's Stamina by 26 for 4 seconds. | |
Suppression of Will V | Passive | Rare | 1160 | 4 | 0 | 0 | Each auto-attack has a 45% chance of reducing the target's Will by 26 for 4 seconds. | |
Life Absorption V | Simple | Rare | 1160 | 4 | 0 | 0 | +10 Life Drain +190 Health | |
Balanced Development V | Simple | Rare | 1160 | 4 | 0 | 0 | +7.0 /7.5 /8.0 /8.5 /9.0 Strength +7.0 /7.5 /8.0 /8.5 /9.0 Intellect | |
Heroic Fortitude V | Simple | Epic | 1160 | 4 | 0 | 0 | +16 Stamina | |
Will for Victory V | Simple | Epic | 1160 | 4 | 0 | 0 | +16 Will | |
Collapse of Defense V | Passive | Epic | 1160 | 4 | 0 | 0 | Each auto-attack has a 45% chance of reducing the target's Stamina and Will by 18 /19.5 /21 /22.5 /24 for 4 seconds. | |
Snake's Guile V | Active | Rare | 1160 | 4 | 0 | 0 | When activated, increases Intellect by 15 for 8 seconds. +6.8 Life Drain | |
Striking Force V | Simple | Rare | 1160 | 4 | 0 | 0 | +7.0 /7.4 /7.8 /8.2 /8.6 Cunning +6.0 /6.6 /7.2 /7.8 /8.4 Strength | |
Savvy V | Simple | Rare | 1160 | 4 | 0 | 0 | +7 Cunning +6 Intellect | |
Blood of the Ancients V | Simple | Epic | 1160 | 4 | 0 | 0 | +9 Health Regeneration | |
Braveheart V | Simple | Rare | 1160 | 4 | 0 | 0 | +330 /355 /380 /405 /430 Health | |
Blood Hunger V | Passive | Epic | 1160 | 4 | 0 | 0 | The hero receives 0,3 Life Drain for each creature they kill or 3 Life Drain for each hero they kill. Maximum total gain: 18 +20 /22 /24 /26 /28 Life Drain | |
Insatiable Character V | Simple | Rare | 1160 | 4 | 0 | 0 | +6 Will +12 Life Drain | |
Insatiable V | Simple | Rare | 1160 | 4 | 0 | 0 | +6 Stamina +12 Life Drain | |
Tactical Calculation V | Passive | Epic | 1160 | 4 | 0 | 0 | The hero receives 1.0 /1.1 /1.2 /1.3 /1.4 Stamina and 1.0 /1.1 /1.2 /1.3 /1.4 Will for every 10% of territory controlled by the enemy as well as 1.0 /1.1 /1.2 /1.3 /1.4 Cunning and 1.0 /1.1 /1.2 /1.3 /1.4 Agility for every 10% of territories controlled by allies. | |
Crafty Defense V | Passive | Epic | 1160 | 4 | 0 | 0 | The hero has a 35% chance of ignoring 50 /54 /58 /62 /66 damage from an enemy attack. +3 /3.3 /3.6 /3.9 /4.2 Cunning | |
Ice Resistance V | Passive | Epic | 1160 | 4 | 0 | 1 | Each enemy attacking the hero receives 15/18/21/24/27 damage and, for 2 seconds., loses 20% Speed. When used on an enemy hero, the talent is restored in 1 seconds. | |
Incredible Strength V | Simple | Epic | 1160 | 4 | 0 | 0 | +8 /8.6 /9.2 /9.8 /10.2 Strength +200 /215 /230 /245 /260 Health | |
Incredible Mind V | Simple | Epic | 1160 | 4 | 0 | 0 | +8 /8.6 /9.2 /9.8 /10.2 Intellect +200 /215 /230 /245 /260 Health | |
Knightly Regeneration V | Simple | Epic | 1160 | 4 | 0 | 0 | +8 Strength +4,5 Health Regeneration | |
Wizardly Regeneration V | Simple | Epic | 1160 | 4 | 0 | 0 | +8 Intellect +4,5 Health Regeneration | |
Valor of the Ancients V | Simple | Epic | 1160 | 4 | 0 | 0 | +340 Health +1,5 Health Regeneration | |
Destructive Cunning V | Simple | Epic | 1160 | 4 | 0 | 0 | +13 /14 /15 /16 /17 Cunning +100 /107 /114 /121 /128 Energy | |
Instantaneous Acceleration V | Simple | Epic | 1160 | 4 | 0 | 0 | +13 /14 /15 /16 /17 Agility +5.4 /5.8 /6.2 /6.6 /7 Life Drain | |
Agility of the Living V | Simple | Exclusive | 1160 | 4 | 0 | 0 | +10 Agility +160 Health Battle (): The hero is transported to the selected location for 5% maximum Health. 80 seconds | |
Cunning of the Living V | Simple | Exclusive | 1160 | 4 | 0 | 0 | +10 Cunning +160 Health Battle (): Talent user or selected enemy hero moves forward. 80 seconds | |
Flexible Solutions V | Active | Exclusive | 1160 | 4 | 0 | 80 | The hero is transported to the selected location for 5% maximum Health. +300 Health +140 Energy | |
Greed V | Passive | Exclusive | 1160 | 4 | 0 | 0 | +15 Life Drain +7.5 to Strength or Intellect, whichever is greater. Reduces cooldown of Untamed Fury by 40 sec. | |
Inner Core V | Active | Exclusive | 1160 | 4 | 0 | 80 | Talent user or selected enemy hero moves forward. +7 Life Drain +12 to Strength or Intellect, whichever is greater. | |
Bloodstorm V | Passive | Exclusive | 1160 | 4 | 0 | 0 | Life Drain of all adjacent allies is increased by 18.5. The hero's attack has a 13% chance of stunning the enemy for 0.4 seconds. 1 second | |
Absolute Barrier VI | Active | Epic | 1600 | 5 | 0 | 140 | When activated, all the damage received by the hero is reduced by 90% for 2 seconds. +7 /8.8 /10.6 Stamina +7 /8.8 /10.6 Will | |
Greatness of mind VI | Simple | Rare | 1600 | 5 | 0 | 0 | +19.0 /20.4 /21.8 /23.2 /24.6 Intellect | |
Spirit Renewal VI | Active | Epic | 2000 | 5 | 0 | 360 | The cooldown time for talents and items is immediately reduced by 70% when this is activated. +240 Energy | |
Ferocity VI | Simple | Rare | 1600 | 5 | 0 | 0 | +19 /20.4 /21.8 /23.2 /24.6 Strength | |
Grandmaster VI | Simple | Rare | 1600 | 5 | 0 | 0 | +300 Energy +4,8 Energy Regeneration Effective for upgrading talents | |
Dragonheart VI | Simple | Rare | 1600 | 5 | 0 | 0 | +260 /275 /290 /305 /320 Health +4.8 /5.2 /5.7 /6.1 /6.6 Health Regeneration | |
Mental Strength VI | Simple | Rare | 1600 | 5 | 0 | 0 | +6.5 Intellect +6.5 Strength +50 Energy +2 to Level | |
Iron Will VI | Simple | Rare | 1600 | 5 | 0 | 0 | +9.7 Will +9.7 Stamina +120 Health | |
Indomitable VI | Simple | Rare | 1600 | 5 | 0 | 0 | +10 Strength +230 Health | |
Mental Focus VI | Simple | Rare | 1600 | 5 | 0 | 0 | +10 Intellect +230 Health | |
Inner Strength VI | Simple | Rare | 1600 | 5 | 0 | 0 | +10 Strength +270 Energy | |
Power of Mind VI | Simple | Rare | 1600 | 5 | 0 | 0 | +10 Intellect +270 Energy | |
Demon Blood VI | Simple | Rare | 1600 | 5 | 0 | 0 | +7 Strength +20 Life Drain | |
Mind Drainer VI | Simple | Rare | 1600 | 5 | 0 | 0 | +7 Intellect +20 Life Drain | |
Pain Tolerance VI | Passive | Rare | 1600 | 5 | 0 | 120 | If the hero's Health drops below 10%, he receives a shield for 4 seconds., which absorbs up to 500 damage | |
Hymn of Victory VI | Passive | Rare | 1600 | 5 | 0 | 0 | The Strength and Intellect of all nearby allies is increased by 6. Moderately effective for upgrading talents | |
Danger Zone VI | Passive | Rare | 1600 | 5 | 0 | 0 | The Stamina of all nearby enemies is decreased by 12.5. | |
Fearful Enemy VI | Passive | Rare | 1600 | 5 | 0 | 0 | The Will of all nearby enemies is decreased by 12.5. | |
Guile of a Fox VI | Simple | Rare | 1600 | 5 | 0 | 0 | +19.0 /20.4 /21.8 /23.2 /24.6 Cunning | |
Lynx's Agility VI | Simple | Rare | 1600 | 5 | 0 | 0 | +19 /20.4 /21.8 /23.2 /24.6 Agility | |
Vampirism VI | Simple | Rare | 1600 | 5 | 0 | 0 | +32 Life Drain | |
Unlocked Potential VI | Passive | Epic | 1600 | 5 | 0 | 0 | The hero gets 22 /23.6 /25.3 /26.9 /28.6 Strength or 22 /23.6 /25.3 /26.9 /28.6 Intellect. The boost is given to whichever statistic is higher. | |
Combat Assault VI | Passive | Epic | 1600 | 5 | 0 | 0 | The Strength of all nearby allies is increased by 15. Very effective for upgrading talents | |
Magic Assault VI | Passive | Epic | 1600 | 5 | 0 | 0 | The Intellect of all nearby allies is increased by 15. Very effective for upgrading talents | |
Survival Instincts VI | Passive | Epic | 1600 | 5 | 0 | 120 | Restores 650 /680 /710 /740 /770 Health. This talent will be activated automatically if your Health drops below 10%. | |
Feral Speed VI | Simple | Rare | 1600 | 5 | 0 | 0 | +8.0 /8.6 /9.2 /9.8 /10.4 Strength +11 /11.7 /12.4 /13.1 /13.8 Agility | |
Scholarship VI | Simple | Rare | 1600 | 5 | 0 | 0 | +8.0 /8.6 /9.2 /9.8 /10.4 Intellect +11.0 /11.7 /12.5 /13.2 /14.0 Agility | |
Noble Mind VI | Simple | Epic | 1600 | 5 | 0 | 0 | +13 /14.2 /15.4 /16.6 /17.8 Intellect +240 /255 /270 /285 /300 Health | |
Relentless VI | Simple | Epic | 1600 | 5 | 0 | 0 | +13 /14.2 /15.4 /16.6 /17.8 Strength +240 /255 /270 /285 /300 Health | |
Heightened Senses VI | Simple | Epic | 1600 | 5 | 0 | 0 | +11.5/12.4/13.3/14.2/15.1 Agility +11.5/12.4/13.3/14.2/15.1 Cunning | |
Onslaught VI | Passive | Rare | 1600 | 5 | 0 | 0 | The Cunning of all nearby allies is increased by 13 /13.9 /14.8 /15.7 /16.6. Effective for upgrading talents | |
Soul Temple VI | Simple | Rare | 1600 | 5 | 0 | 0 | +32 to Stamina or Will, whichever is smaller. | |
Perfect Protection VI | Simple | Epic | 1600 | 5 | 0 | 0 | The hero receives 22/23.6/25.3/26.9/28.6 Stamina or Will, whichever is greater. | |
Unlimited Potential VI | Simple | Epic | 1600 | 5 | 0 | 0 | The hero receives 21 /22 /23 /24 /25 to one of these statistics: Strength, Intellect, Stamina, or Will. The boost is given to whichever statistic is higher. | |
Furious Onslaught VI | Passive | Rare | 1600 | 5 | 0 | 0 | The Agility of all nearby allies is increased by 13 /13.9 /14.8 /15.7 /16.6. Effective for upgrading talents | |
Animal Agility VI | Simple | Rare | 1600 | 5 | 0 | 0 | +8 /8.6 /9.2 Strength +11 /11.7 /12.5 Cunning | |
Wit VI | Simple | Rare | 1600 | 5 | 0 | 0 | +8 Intellect +11 Cunning | |
Toughness VI | Simple | Epic | 1600 | 5 | 0 | 0 | +13 /14.2 /15.4 /16.6 /17.8 Stamina +240 /255 /270 /285 /300 Health | |
Incorruptible VI | Simple | Epic | 1600 | 5 | 0 | 0 | +13 /14.2 /15.4 /16.6 /17.8 Will +240 /255 /270 /285 /300 Health | |
Legendary Health VI | Simple | Epic | 1600 | 5 | 0 | 0 | +570 Health | |
Unshakable VI | Simple | Epic | 1600 | 5 | 0 | 0 | The hero's base Speed is increased by 10. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +6,5 Stamina +6,5 Will | |
Warrior's Defense VI | Simple | Epic | 1600 | 5 | 0 | 0 | +13/13.8/14.5/15.3/16 Strength +7/7.7/8.4/9.1/9.8 Stamina +7/7.7/8.4/9.1/9.8 Will | |
Mage's Defense VI | Simple | Epic | 1600 | 5 | 0 | 0 | +13 Intellect +7 Stamina +7 Will | |
Quick Defense VI | Simple | Epic | 1600 | 5 | 0 | 0 | The hero receives 10 Stamina or Will, whichever is greater. The hero also receives 12 Agility. | |
Combat Protection VI | Simple | Epic | 1600 | 5 | 0 | 0 | The hero receives 10 /11 /12 Stamina or Will, whichever is greater. The hero also receives 12 /12.9 /13.8 Cunning. | |
Fortitude VI | Simple | Rare | 1600 | 5 | 0 | 0 | +19 Stamina | |
Resilience VI | Simple | Rare | 1600 | 5 | 0 | 0 | +19.0 /20.4 /21.8 /23.2 /24.6 Will | |
Seal of Wisdom VI | Simple | Epic | 1600 | 5 | 0 | 0 | +685 Energy | |
Leopard's Agility VI | Simple | Epic | 1600 | 5 | 0 | 0 | +19 /20.5 /22 /23.5 /25 Agility +100 /108 /116 /124 /132 Health | |
Cobra's Treachery VI | Simple | Epic | 1600 | 5 | 0 | 0 | +19 Cunning +100 Health | |
Focus Stamina VI | Passive | Exclusive | 1600 | 5 | 0 | 0 | +12 to Strength or Intellect, whichever is greater +11 Stamina Battle (): Talent user or selected enemy hero moves forward. 80 seconds | |
Focus Will VI | Passive | Exclusive | 1600 | 5 | 0 | 0 | +12 to Strength or Intellect, whichever is greater +11 Will Battle (): The hero is transported to the selected location for 5% maximum Health. 80 seconds | |
Blade's Edge VI | Passive | Exclusive | 1600 | 5 | 0 | 120 | Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 750 Health. +290 Health +12 Agility | |
Shadow Cover IV | Active | Epic | 825 | 3 | 0 | 120 | 3 seconds after this talent is activated the hero becomes invisible for 8 seconds. +75 Energy | |
Chance's Edge II | Active | Exclusive | 500 | 0 | 180 | Restores 250 Health if the damage inflicted by the hero is more than 15% of his current Health.
Can be upgraded with two talents from the Chance's Edge set. | ||
Chance's Shadow II | Passive | Exclusive | 500 | 0 | 0 | Increases Health by160. If the hero has the Chance's Edge talent, he will become invisible for 3 sec. when the talent is activated. | ||
Chance's Favor IV | Passive | Exclusive | 825 | 0 | 0 | Increases Health by70. Increases Strength or Intellect by 8.5 (whichever is higher). If the hero has the Chance's Edge talent, he will regain an additional 150 Health when the talent is activated. | ||
Chance's Blessing V | Passive | Exclusive | 1160 | 0 | 0 | Increases Stamina by 10 and Health by 150. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated. | ||
Chance's Will V | Passive | Exclusive | 1160 | 0 | 0 | Increases Will by 10 and Health by 150. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated. | ||
Curse of Curses III | Active | Exclusive | 675 | 0 | 150 | When activated, inflicts 250 damage on all nearby enemies.
Can be upgraded with two talents from the Curse of Curses set. | ||
Curse of Pain IV | Passive | Exclusive | 825 | 0 | 0 | Increases the hero's Agility by 5. Decreases talent cooldown time by 6%. If the hero has the Curse of Curses talent, it will inflict an additional 120 damage. | ||
Curse of Sloth III | Passive | Exclusive | 675 | 0 | 0 | Increases Stamina or Will by 9 (whichever is higher). If the hero has the Curse of Curses talent, it will slow down affected enemies by 70% for 1 sec. when used. | ||
Curse of Blood I | Passive | Exclusive | 350 | 0 | 0 | Increases Strength or Intellect by 4.5 (whichever is higher). If the hero has the Curse of Curses talent, it will reduce enemy Health regeneration by an additional 50% for 4 sec. | ||
Curse of Quarrel VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Agility or Cunning by 11 (whichever is higher). Increases Stamina or Will by 11 (whichever is higher). If the hero has the Curse of Curses talent, it will force all affected enemies to attack the hero for 0.7 sec. | ||
Sense of Moment IV | Active | Exclusive | 825 | 0 | 180 | The hero's base Speed is increased by 7. Passive effects increasing the hero's Speed are maximally effective. When activated, the hero receives a shield that absorbs up to 250 damage for 5 sec.
Can be upgraded with two talents from the Sense of Moment set. | ||
Moment of Strength II | Passive | Exclusive | 500 | 0 | 0 | Increases hero's Strength by 4.5. If the hero has the Sense of Moment talent, it will increase the hero’s Strength by 20 when active. | ||
Moment of Intellect II | Passive | Exclusive | 500 | 0 | 0 | Increases hero's Intellect by 4.5. If the hero has the Sense of Moment talent, it will increase the hero’s Intellect by 20 when active. | ||
Moment of Speed III | Passive | Exclusive | 675 | 0 | 0 | Increases Intellect or Strength by 4.4 (whichever is higher). Increases Health by 140. If the hero has the Sense of Moment talent, it will make the hero 35% faster for 3 sec. when activated. | ||
Moment of Spirit V | Passive | Exclusive | 1160 | 0 | 0 | Increases Strength or Intellect by 10 (whichever is higher). Increases the hero's Stamina by 6. If the hero has the Sense of Moment talent, it will reduce the amount of magic damage taken by the hero by 60% when active. | ||
Moment of Body V | Passive | Exclusive | 1160 | 0 | 0 | Increases Strength or Intellect by 10 (whichever is higher). Increases the hero's Will by 6. If the hero has the Sense of Moment talent, it will reduce the amount of physical damage taken by the hero by 60% when active. | ||
Punisher's Path IV | Active | Exclusive | 825 | 0 | 120 | When activated, inflicts 310 physical or magical damage on the enemy based on Strength or Intellect (whichever is higher).
Can be upgraded with three talents from the Punisher's Path set. | ||
Sign of Frailty III | Passive | Exclusive | 625 | 0 | 0 | Increases the hero's Strength by 9. If the hero has the Punisher's Path talent, it will reduce the target enemy’s Stamina by 18 for 4 sec. when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target. | ||
Sign of Bane III | Passive | Exclusive | 625 | 0 | 0 | Increases the hero's Intellect by 9. If the hero has the Punisher's Path talent, it will reduce the target enemy’s Will by 18 for 4 sec. when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target. | ||
Sign of Guile V | Passive | Exclusive | 1160 | 0 | 0 | Increases the hero's Strength or Intellect by 6.5 (whichever is higher). Increases the hero's Cunning by 10. If the hero has the Punisher’s Path talent, it will stun the target for 0.6 seconds when used. | ||
Sign of Cruelty VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Strength or Intellect by 22.5 (whichever is higher). If the hero has the Punisher’s Path talent, it will inflict an additional 140 damage on the target when used. The type of damage inflicted will depend on the primary type of damage caused by the Punisher’s Path talent. | ||
Sign of Fracture VI | Passive | Exclusive | 1600 | 0 | 0 | Increases the hero's Strength or Intellect by 13 (whichever is higher). Increases Health by 250. If the hero has the Punisher’s Path talent, it will damage the closest enemy standing behind the target. All effects from the Punisher’s Path talent are 50% less effective against the second target compared to the first. | ||
Bond of Origin V | Active | Exclusive | 1160 | 0 | 120 | Takes 0.5 sec. to cast, after which an area is created within which the Strength and the Intellect of all enemies is decreased by 45.
Bond of Origin can be upgraded with three talents from the Bond of Origin set. | ||
Bond of Purity I | Passive | Exclusive | 350 | 0 | 0 | Increases Health by 108. If the hero has the Bond of Origin talent, all positive effects are removed from enemies in the spell's target area, but it takes 0.5 sec. longer to cast. | ||
Bond of Blindness IV | Passive | Exclusive | 825 | 0 | 0 | Increases Stamina or Will by 5.6 (whichever is higher). Increases Agility or Cunning by 5.6 (whichever is higher). If the hero has the Bond of Origin talent, the enemies in the spell's target area are blinded, but the spell takes 1.5 sec. longer to cast. | ||
Bond of Silence IV | Passive | Exclusive | 825 | 0 | 0 | Increases Stamina or Will by 5.6 (whichever is higher). Increases Agility or Cunning by 5.6 (whichever is higher). If the hero has the Bond of Origin talent, all enemies in the spell's target area are rendered unable to use their talents, but the spell takes 1.5 sec. longer to cast. | ||
Bond of Frailty VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Stamina or Will by 11 (whichever is higher). Increases Strength by 12. If the hero has the Bond of Origin talent, the Stamina of the enemies located in the designated area is decreased by 20. | ||
Bond of Doubt VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Stamina or Will by 11 (whichever is higher). Increases Intellect by 12. If the hero has the Bond of Origin talent, the Will of the enemies within the target area is decreased by 20. | ||
Medal of a Champion I | Passive | Epic | 350 | 0 | 30 | Restores 350/376.3/402.6/428.9/455.2 Health for killing an enemy hero or support. | ||
Face of Stamina VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Health by 280 and Stamina by 14.5. Effect when used on Native Terrain: Stamina is increased by an additional 7.7. | ||
Willful Face VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Health by 280 and Will by 14.5. Effect when used on Native Terrain: Increases Will by an additional 7.7. | ||
Sign of Guile VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Health by 130 and Cunning by 20.3. Effect when used on Native Terrain: Cunning is increased by an additional 7.7. | ||
Hunter's Instinct VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Health by 130 and Agility by 20.3. Effect when used on Native Terrain: Agility is increased by an additional 7.7. | ||
Indomitable Beast V | Passive | Exclusive | 1160 | 0 | 0 | Increases Strength by 7.4 and Agility by 10.5. Effect when used on Native Terrain: Agility is increased by an additional 5.4. | ||
Animal Intuition V | Passive | Exclusive | 1160 | 0 | 0 | Increases Intellect by 7.4 and Agility by 10.5. Effect when used on Native Terrain: Agility is increased by an additional 5.4. | ||
Primal Strength V | Passive | Exclusive | 1160 | 0 | 0 | Increases Health by 225 and Strength by 9. Effect when used on Native Terrain: Strength is increased by an additional 5.4. | ||
Primal Wisdom V | Passive | Exclusive | 1160 | 0 | 0 | Increases Health by 225 and Intellect by 9. Effect when used on Native Terrain: Intellect is increased by an additional 5.4. | ||
Brute Strength IV | Passive | Exclusive | 825 | 0 | 0 | Increases Strength by 12.4. Effect when used on Native Terrain: Strength is increased by an additional 3.7. | ||
Keen Intellect IV | Passive | Exclusive | 825 | 0 | 0 | Increases Intellect by 12.4. Effect when used on Native Terrain: Intellect is increased by an additional 3.7. | ||
Insatiable IV | Passive | Exclusive | 825 | 0 | 0 | Increases Agility by 6 and Life Drain by 11.4. Effect when used on Native Terrain: Life Drain is increased by an additional 6.4. | ||
Foresight IV | Passive | Exclusive | 825 | 0 | 0 | Increases Health by 250. Effect when used on Native Terrain: Talent cooldown is reduced by 6%. | ||
Vigilance IV | Passive | Exclusive | 825 | 0 | 0 | Increases Stamina or Will (whichever is greater) by 10. Effect when used on Native Terrain: Talent cooldown is reduced by 6%. | ||
Natural Cunning III | Passive | Exclusive | 675 | 0 | 0 | Increases Cunning by 9.8. Effect when used on Native Terrain: Cunning is increased by an additional 2.9. | ||
Natural Agility III | Passive | Exclusive | 675 | 0 | 0 | Increases Agility by 9.8. Effect when used on Native Terrain: Agility is increased by an additional 2.9. | ||
Wandering Spirit III | Passive | Exclusive | 675 | 0 | 0 | Increases base Speed by 5 and Energy regeneration by 2. Effect when used on enemy or neutral terrain: Strength is increased by an additional 5. | ||
Ruthless Strength II | Passive | Exclusive | 500 | 0 | 0 | Increases Strength by 7. Effect when used on Native Terrain: Life Drain is increased by an additional 3.5. | ||
Merciless Mind II | Passive | Exclusive | 500 | 0 | 0 | Increases Intellect by 7. Effect when used on Native Terrain: Life Drain is increased by an additional 3.5. | ||
Hunter's Domination I | Passive | Exclusive | 350 | 0 | 0 | Hero's attacks have a 25% chance to deal additional damage to soldiers and monsters. If several passive damage buffs from the Domination talents are active at the same time, the one with the highest value takes effect. Effect when used on Native Terrain: Health Regeneration is increased by an additional 0.8. | ||
Scout's Domination I | Passive | Exclusive | 350 | 0 | 0 | Hero's attacks have a 25% chance to deal additional damage to soldiers and monsters. If several passive damage buffs from the Domination talents are active at the same time, the one with the highest value takes effect. Effect when used on enemy or neutral terrain: Health Regeneration is increased by an additional 0.9. | ||
Original Regeneration I | Passive | Exclusive | 350 | 0 | 0 | Health Regeneration is increased by an additional 2.6. Effect when used on enemy or neutral terrain: Health Regeneration is increased by an additiona 0.9. | ||
Thirst for Life VI | Active | Exclusive | 675 | 0 | 60 | Increases Health by 122. Creates a small area of Native Terrain around the hero for 15 seconds. | ||
Estrangement II | Active | Exclusive | 500 | 0 | 40 | Increases Health by 108. Creates a small area of Neutral Terrain around the hero for 15 seconds. | ||
Woodland Vigor I | Active | Exclusive | 350 | 0 | 70 | Increases Health by 63. Restores 200 Health over 15 seconds when used on Native Terrain. The effect is canceled if the hero takes any damage. | ||
Woodland Poise I | Active | Exclusive | 350 | 0 | 70 | Increases Energy by 76. Restores 200 Energy over 15 seconds when used on Native Terrain. The effect is canceled if the hero takes any damage. | ||
Bloodlust VI | Passive | Exclusive | 1600 | 0 | 0 | Increases Agility by 10 and Life Drain by 27. Effect when used on enemy or neutral terrain: Life Drain increased by an additional 14 points. | ||
Creative Intellect V | Passive | Exclusive | 1160 | 0 | 0 | Increases Health by 350 and Intellect by 4. Effect when used on enemy or neutral terrain: Intellect is increased by an additional 6 points. | ||
Crushing Strength V | Passive | Exclusive | 1160 | 0 | 0 | Increases Health by 350 and Strength by 4. Effect when used on enemy or neutral terrain: Strength is increased by an additional 6 points. | ||
Reasonable Caution IV | Passive | Exclusive | 825 | 0 | 0 | Increases Stamina or Will (whichever is greater) by 6 and Intellect by 6. Effect when used on enemy or neutral terrain: Stamina or Will (whichever is greater) is increased by an additional 4 points. | ||
Terrifying Defense IV | Passive | Exclusive | 825 | 0 | 0 | Increases Stamina or Will (whichever is greater) by 6 and Strength by 6. Effect when used on enemy or neutral terrain: Stamina or Will (whichever is greater) is increased by an additional 4 points. | ||
Scout's Daring III | Passive | Exclusive | 675 | 0 | 0 | Increases Intellect by 6 and Cunning by 3.5. Effect when used on enemy or neutral terrain: Cunning is increased by an additional 3.5 points. | ||
Scout's Resourcefulness III | Passive | Exclusive | 675 | 0 | 0 | Increases Strength by 6 and Cunning by 3.5. Effect when used on enemy or neutral terrain: Cunning is increased by an additional 3.5 points. | ||
Hardheadedness III | Passive | Exclusive | 675 | 0 | 0 | Increased Health by 185 and Health Regeneration by 1.3. Effect when used on enemy or neutral terrain: Health Regeneration is increased by an additional 1.8 points. | ||
Rationality II | Passive | Exclusive | 500 | 0 | 0 | Increases Intellect by 4 and Energy Regeneration by 1.7. Effect when used on enemy or neutral terrain: Energy Regeneration is increased by an additional 1.3 points | ||
Practicality II | Passive | Exclusive | 500 | 0 | 0 | Increases Intellect by 4 and Energy Regeneration by 1.7. Effect when used on enemy or neutral terrain: Energy Regeneration is increased by an additional 1.3 points. | ||
Beetle's Cunning I | Passive | Exclusive | 350 | 0 | 0 | Increases Cunning by 4.6. Effect when used on enemy or neutral terrain: Cunning is increased by an additional 1.6 points. | ||
Lightness of a Butterfly I | Passive | Exclusive | 350 | 0 | 0 | Increases Agility by 4.6. Effect when used on enemy or neutral terrain: Agility is increased by an additional 1.6 points. | ||
Translucence I | Passive | Exclusive | 350 | 0 | 0 | +4.6 Intellect. Then, every minute the hero’s Intellect is further increased by another 0.2. This bonus can climb to a maximum of 2.6. | ||
Burgeoning Might I | Passive | Exclusive | 350 | 0 | 0 | +4.6 Strength. Then, every minute the hero’s Strength is further increased by another 0.2. This bonus can climb to a maximum of 2.6. | ||
Intoxicated by Blood I | Passive | Exclusive | 350 | 0 | 0 | +7.6 Life Drain. In this case, for each dead creature Life Drain is further increased by 0.04, and for the kill of a hero – 0.4. This bonus can climb to a maximum of 5. | ||
Spiritual Zeal I | Passive | Exclusive | 350 | 0 | 0 | +2.6 Energy Regeneration. Every time a talent that requires energy is activated, it gives and additional 0.01 Energy Regeneration. This bonus can climb to a maximum of 1.2. | ||
Strength Restored II | Passive | Exclusive | 500 | 0 | 0 | +3.8 Health Regeneration. Then, every time a creature is killed, the hero’s Health Regeneration is further increased by 0.02; when a hero is killed, this bonus is 0.2. This bonus can climb to a maximum of 2.1. | ||
Harsh Logic II | Passive | Exclusive | 500 | 0 | 0 | +7 Intellect. Then, every time 100 damage is received, the hero’s Intellect is further increased by 0.04. This bonus can climb to a maximum of 3.5. | ||
Long-Lived II | Passive | Exclusive | 500 | 0 | 0 | +160 Health. Then, every minute the hero’s Health is further increased by 9. This bonus can climb to a maximum of 120. | ||
Harsh Might II | Passive | Exclusive | 500 | 0 | 0 | +7 Strength. Then, every time 100 damage is received, the hero’s Strength is further increased by 0.04. This bonus can climb to a maximum of 3.5. | ||
Deadly Knowledge III | Passive | Exclusive | 675 | 0 | 0 | +5.2 Agility. +4 Intellect. Then, every time a creature is killed, the hero’s Agility is further increased by 0.05; when a hero is killed, this bonus is 0.5. This bonus can climb to a maximum of 6. | ||
Deadly Might III | Passive | Exclusive | 675 | 0 | 0 | +5.2 Agility. +4 Strength. Then, every time a creature is killed, the hero’s Agility is further increased by 0.05; when a hero is killed, this bonus is 0.5. This bonus can climb to a maximum of 6. | ||
Perfect Health III | Passive | Exclusive | 675 | 0 | 0 | +85 Health. +7 to Strength or Intellect (whichever is greater). Every time 140 damage is received, the Health bonus increases by 1, up to a maximum of 80. | ||
Unbending III | Passive | Exclusive | 675 | 0 | 0 | +115 Health. Then, after each resurrection the hero’s Health is further increased by 20. This bonus can climb to a maximum of 100. Each time you go to the resurrection point, your hero’s Speed increases by 70% for as long as your hero does not incur or inflict any damage. | ||
Unfettered Strength IV | Passive | Exclusive | 825 | 0 | 0 | +8 Strength. +100 Health. Then, every time a creature is killed, the hero’s Strength is further increased by 0.07; when a hero is defeated, this bonus is 0.7. This bonus can climb to a maximum of 7. | ||
Unfettered Intellect IV | Passive | Exclusive | 825 | 0 | 0 | +8 Intellect. +100 Health. Then, every time a creature is killed, the hero’s Intellect is further increased by 0.07; when a hero is defeated, this bonus is 0.7. This bonus can climb to a maximum of 7. | ||
Surging Fury IV | Passive | Exclusive | 825 | 0 | 0 | +8 Agility. +100 Health. Then, every minute the hero’s Agility is increased by an additional 0.7. This bonus can climb to a maximum of 7. | ||
Surging Valor IV | Passive | Exclusive | 825 | 0 | 0 | +8 Cunning. +100 Health. Then, every minute the hero’s Cunning is increased by an additional 0.7. This bonus can climb to a maximum of 7. | ||
Terrifying Zeal V | Passive | Exclusive | 1160 | 0 | 0 | +10 Agility. +16 Life Drain. Then, every time a creature is killed, the hero’s Agility is further increased by 0.08; when a hero is defeated, this bonus is 0.8. This bonus can climb to a maximum of 5. | ||
Craftiness V | Passive | Exclusive | 1160 | 0 | 0 | +10 Cunning. +9 to Strength or Intellect, (whichever is greater). Then, each time an active talent is used, the hero’s Cunning is further increased by 0.06. This bonus can climb to a maximum of 6. | ||
Manifestation of Will V | Passive | Exclusive | 1160 | 0 | 0 | +10 Will. +205 Health. Then, every time 260 damage is received, the hero’s Will is further increased by 0.2. This bonus can climb to a maximum of 8. | ||
Zealous Defense V | Passive | Exclusive | 1160 | 0 | 0 | +10 Stamina. +205 Health. Then, every time 260 damage is received, the hero’s Stamina is further increased by 0.2. This bonus can climb to a maximum of 8. | ||
Self-Sacrifice VI | Passive | Exclusive | 1600 | 0 | 0 | +305 Health. +15 to Stamina or Will (whichever is greater). Then, every time 270 damage is received, the hero’s Health is further increased by 7. This bonus can climb to a maximum of 220. | ||
Deadly Fury VI | Passive | Exclusive | 1600 | 0 | 0 | +14 Strength. +12 to Agility or Cunning (whichever is greater). Then, every time a creature is killed, the hero’s Strength is further increased by 0.28; when a hero is defeated, this bonus is 2.8. This bonus can climb to a maximum of 11. | ||
Deadly Logic VI | Passive | Exclusive | 1600 | 0 | 0 | +14 Intellect. +12 to Agility or Cunning (whichever is greater). Then, every time a creature is killed, the hero’s Intellect is further increased by 0.28; when a hero is defeated, this bonus is 2.8. This bonus can climb to a maximum of 11. | ||
Unstoppable Intellect VI | Passive | Exclusive | 1600 | 0 | 0 | +15 Intellect. +295 Health. Then, each time an active talent is used, the hero’s Intellect is further increased by 0.16. This bonus can climb to a maximum of 10. | ||
Unstoppable Strength VI | Passive | Exclusive | 1600 | 0 | 0 | +15 Strength. +295 Health. Then, each time an active talent is used, the hero’s Strength is further increased by 0.16. This bonus can climb to a maximum of 10. | ||
Undying Spark II | Active | Exclusive | 500 | 0 | 60 | Increases Energy Regeneration by 1.8. Glyphs the hero picks up are not applied. Instead, the last glyph picked up by the hero is preserved in the spark for 60 seconds. The stored effect is applied to the hero after 60 seconds have passed or when the hero uses the talent. | ||
Tireless Defender III | Active | Exclusive | 675 | 0 | 60 | Increases Health Regeneration by 1.8 for the allied hero with the lowest Health percentage. Increases Speed by 30% for the allied hero with the lowest Health percentage, if his Health dropped by more than half. | ||
Petrification IV | Active | Exclusive | 825 | 0 | 90 | +100 Health. Takes 3 seconds to cast, during which the selected enemy hero becomes incapable of action and takes 30% less damage. | ||
Liberation IV | Active | Exclusive | 825 | 0 | 60 | +80 Health. Removes all debuffs from the user or a selected allied hero and decreases the duration of control effects by 40% for 3 seconds. | ||
Spatial Distortion V | Active | Exclusive | 1160 | 0 | 120 | Increases Stamina or Will (whichever is greater) by 6. The owner of the talent (or the selected enemy hero) becomes incapable of acting and gains invulnerability for 2.5 seconds. | ||
Pillar of Cunning VI | Active | Exclusive | 1600 | 0 | 100 | For 10 seconds an area is created within which the Cunning of all allied heroes is increased by 30. | ||
Dimensional Gate VI | Active | Exclusive | 1600 | 0 | 0 | Increases Stamina or Will (whichever is greater) by 7. Maximum casting time is 15 seconds. During this time portals appear next to allied heroes that allow them to teleport to the caster’s location after interacting with the portal for 4 seconds. | ||
Warrior's Prime III | Simple | Epic | 675 | 2 | +9 Strength | |||
Terrifying Agility I | Passive | Legendary | 350 | 0 | 0 | Required row: I
Prime-cost: 350 Increases Strength or Intellect, whichever is greater, by 4.8 Reduces ‘Curse of Terror’ cooldown by 30 sec | ||
Cunning of the Seer I | Passive | Legendary | 350 | 0 | 0 | + 4.8 Cunning | ||
Pernicious Energy I | Passive | Legendary | 350 | 0 | 0 | + 2.8 Energy Regeneration | ||
Unstable Power I | Passive | Legendary | 350 | 0 | 0 | + 4.8 Strength or Intellect (whichever is greater) | ||
Pernicious Power II | Passive | Legendary | 500 | 0 | 0 | + 7.2 Strength or Intellect (whichever is greater) | ||
Triumph of the Living II | Passive | Legendary | 500 | 0 | 0 | + 4 Health Regeneration | ||
Precarious Health II | Passive | Legendary | 500 | 0 | 0 | + 185 Health | ||
Terrifying Briskness II | Passive | Legendary | 500 | 0 | 0 | + 7.2 Agility | ||
Power of the Dragon II | Passive | Legendary | 500 | 0 | 0 | + 4 Strength or Intellect (whichever is greater) + 100 Health | ||
Power of the Seer III | Passive | Legendary | 675 | 0 | 0 | + 10 Strength or Intellect (whichever is greater) | ||
Energy of the Seer III | Passive | Legendary | 675 | 0 | 0 | Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the highest is active + 2 Energy Regeneration | ||
Pernicious Ruse III | Passive | Legendary | 675 | 0 | 0 | + 10 Cunning | ||
Terrifying Rebellion III | Passive | Legendary | 675 | 0 | 0 | + 7 Stamina or Will (whichever is greater) + 90 Health | ||
Pernicious Influence IV | Passive | Legendary | 825 | 0 | 0 | + 8.5 Strength or Intellect (whichever is greater) + 115 Health | ||
Pernicious Deceit IV | Passive | Legendary | 825 | 0 | 0 | + 8.5 Cunning + 115 Health | ||
Precarious Stronghold IV | Passive | Legendary | 825 | 0 | 0 | + 8.5 Stamina or Will (whichever is greater) + 115 Health | ||
Terrifying Quickness IV | Passive | Legendary | 825 | 0 | 0 | Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the highest is active + 160 Health | ||
Agility of the Dragon IV | Passive | Legendary | 825 | 0 | 0 | + 8.5 Agility +115 Health | ||
Triumph of the Aspiring IV | Passive | Legendary | 825 | 0 | 0 | + 7.1 Strength or Intellect (whichever is greater) - 6% | ||
Precarious Advantage V | Passive | Legendary | 1160 | 0 | 0 | + 10 Strength or Intellect (whichever is greater) + 230 Health | ||
Cunning of the Dragon V | Passive | Legendary | 1160 | 0 | 0 | + 9 Stamina or Will (whichever is greater) + 10 Cunning | ||
Triumph of the Unruly V | Passive | Legendary | 1160 | 0 | 0 | + 12 Stamina or Will (whichever is greater) + 180 Health | ||
Triumph of the Unbroken VI | Passive | Legendary | 1600 | 0 | 0 | + 12 Stamina or Will (whichever is greater) + 15.2 Cunning | ||
Dragon Onslaught VI | Passive | Legendary | 1600 | 0 | 0 | + 15.2 Agility + 300 Health | ||
Embodiment of the Dragon VI | Passive | Legendary | 1600 | 0 | 0 | + 15.2 Strength or Intellect (whichever is greater) + 300 Health | ||
Terrifying Zeal V (Legendary) | Passive | Legendary | 1160 | 0 | 0 | + 10 Agility + 230 Health | ||
Inner Energy I | Passive | Exclusive | 350 | 0 | 0 | + 2.3 Energy Regeneration. Agile Mind additionally slows the target by 15% | ||
Inner Hunger I | Passive | Exclusive | 350 | 0 | 0 | + 6.5 Energy Drain. Increases the range of the Ghostly Observer, summoned with the Ghostly Embrace talent. | ||
Secret of Longevity I | Passive | Exclusive | 350 | 0 | 0 | +55 Health + 1.2 Health Regeneration Increases duration of Aggressive Stance by 10 sec. | ||
Treachery's Reflection II | Passive | Exclusive | 500 | 0 | 0 | + 6.5 Cunning. Agile Mind deals 50 more damage | ||
Soul Hunger II | Passive | Exclusive | 500 | 0 | 0 | + 9.7 Energy Drain. Omen burns Health instead of Energy. | ||
Ghostly Embrace II | Active | Exclusive | 500 | 0 | 120 | Summons an Invisible Phantom Observer to a specified position for 180 seconds, which reveals the surrounding area. + 6.5 Agility. | ||
Memory of the Ancients III | Passive | Exclusive | 675 | 0 | 0 | + 9 Strength or Intellect (whichever is greater). Reduces cooldown of Ghostly Embrace by 80 sec. | ||
Omen III | Active | Exclusive | 675 | 0 | 30 | Usage of a class of talent accumulates charge for every 130 units of the basic cost of the Health and Energy. This Effect stacks up to 4 times. When activated, burns 58 Energy from Enemy Target for each charge and Transfers that Energy to the Hero. + 3.2 Energy Regeneration to all nearby allies. | ||
Agile Mind IV | Active | Exclusive | 825 | 0 | 80 | Deals 200 to the first enemy in the way and reduces his movement speed by 60% for 4 seconds. + 5.6 Intellect. + 5.6 Cunning. | ||
Sense of Doom IV | Passive | Exclusive | 825 | 0 | 0 | + 5.6 Strength. +5.6 Cunning. Beast of Prey deals additional 70 damage | ||
Charming IV | Passive | Exclusive | 825 | 0 | 0 | + 5.6 Intellect. +5.6 Agility. Continuum additionally reduces the next resurrection time of the hero by 15% | ||
Untamed Fury IV | Active | Exclusive | 825 | 0 | 300 | Enemy heroes can not use the portal talent and teleportation scrolls for 5 sec. + 5.6 Strength. + 5.6 Agility. | ||
Temptation IV | Passive | Exclusive | 825 | 0 | 0 | + 11 Strength or Intellect (whichever is greater). Increases the duration of Mind Distortion by 3 sec. | ||
Evil Intention V | Passive | Exclusive | 1160 | 0 | 0 | + 10 Cunning. + 6.5 Will. Reduces the cooldown of Mind Distortion by 40 sec. | ||
Beast of Prey V | Active | Exclusive | 1160 | 0 | 120 | Deals 100 to a selected enemy hero and ties him to the nearest enemy hero or tree located behind him for 3 sec. If there is no enemy hero or tree behind him then the time of immobility is reduced to 1.5 sec + 10 Cunning. + 6.5 Stamina. | ||
Untamed Will V | Passive | Exclusive | 1160 | 0 | 0 | + 10 Agility. + 6.5 Will. The Invisible Ghostly Observer summoned by the Ghostly Embrace talent can see invisible targets. | ||
Sixth Sense V | Passive | Exclusive | 1160 | 0 | 0 | + 10 Agility. + 6.5 Stamina. Increases the maximum amount of the Omen charges by 2. | ||
Continuum V | Active | Exclusive | 1160 | 0 | 180 | If activated, next time the hero will revive 50% faster. + 8 Agility. + 8 Stamina or Will (whichever is greater). | ||
Aggressive Stance V | Active | Exclusive | 1160 | 0 | 120 | When activated, decreases the control effects time by 65% for 10 sec + 8 Cunning. + 8 Stamina or Will (whichever is greater). | ||
Secret Passion VI | Passive | Exclusive | 1600 | 0 | 0 | + 12 Agility. + 15 Stamina and Will and redistributes 25% of this gain based on the type of incoming damage. Increases the maximum amount of the Omen charges by 2. | ||
Mind Distortion VI | Active | Exclusive | 1600 | 0 | 120 | For 5 sec creates an area where units deal 30% less damage on outside targets. + 14 Intellect. + 10 Cunning. | ||
Force Distortion VI | Passive | Exclusive | 1600 | 0 | 0 | + 14 Strength. + 10 Cunning. Beast of Prey always immobilizes the target for 3 sec. | ||
Powerful Temptation VI | Passive | Exclusive | 1600 | 0 | 0 | + 14 Strength. + 10 Agility. Increases duration of Untamed Fury by 5 sec. | ||
Grasping Mind VI | Passive | Exclusive | 1600 | 0 | 0 | + 14 Intellect. + 10 Agility. Reduces cooldown of the talent Continuum by 40 sec. | ||
Steel Heart VI | Passive | Exclusive | 1600 | 0 | 0 | + 12 Cunning. + 15 Stamina and Will and redistributes 25% of this gain based on the type of incoming damage. Reduces cooldown of Aggressive Stance by 40 sec. | ||
Battle Ecstasy III | Passive | Legendary | 675 | 0 | 0 | All nearby enemies take 30 every 2 seconds | ||
Drunk with Fury IV | Passive | Legendary | 825 | 0 | 0 | + 12.5 Strength. Learning this talent increases the effective radius of Battle Ecstasy Talent | ||
Drunk with Cruelty V | Active | Legendary | 1160 | 0 | 120 | If the Battle Ecstasy is learned, activating this talent deals an additional 500 damage to a random hero located within the effect of Battle Ecstasy. | ||
Drunk with Blood V | Active | Legendary | 1160 | 0 | 120 | When activated, the Battle Ecstasy talent deals damage 5 times more often for 10 seconds. | ||
Drunk with Power VI | Passive | Legendary | 1600 | 0 | 0 | The Battle Ecstasy talent deals an additional 30 damage. | ||
Life-Giving Radiance I | Active | Legendary | 350 | 0 | 70 | When activated, restores 200 Health over 15 seconds | ||
Radiance of Nature I | Passive | Legendary | 350 | 0 | 0 | + 125 Health. When used on Native Terrain, Life-Giving Radiance heals an additional 200 Health. | ||
Radiance of Energy II | Passive | Legendary | 500 | 0 | 0 | + 4 Energy Regeneration. The Life-Giving Radiance talent restores 60% Health instantly. | ||
Radiant Intellect IV | Passive | Legendary | 825 | 0 | 0 | + 12.5 Intellect. The Life-Giving Radiance talent restores an additional 10 Health. | ||
Inexorable Radiance V | Passive | Legendary | 1160 | 0 | 0 | + 230 Health. + 10 Stamina. Using the talent Life-Giving Radiance removes all negative effects. | ||
Demolition Mania II | Active | Legendary | 500 | 0 | 40 | The target becomes Explosive for 5 seconds. If the target dies while still Explosive, he deals 120 damage to all nearby enemies. | ||
Explosive Perseverance III | Passive | Legendary | 675 | 0 | 0 | + 10 Stamina or Will (whichever is greater). Enemies hit by the Demolition Mania talent also become Explosive. | ||
Explosive Zeal III | Passive | Legendary | 675 | 0 | 0 | + 7 Strength or Intellect (whichever is greater). + 90 Health. The Demolition Mania talent deals an additional 90 damage. | ||
Tirelessly Explosive V | Passive | Legendary | 1160 | 0 | 0 | + 10 Will. + 230 Health Reduces the cooldown time of class talents by 3% each time an enemy dies under the effect of Demolition Mania. | ||
Explosive Domination VI | Passive | Legendary | 1600 | 0 | 0 | + 23 Strength or Intellect (whichever is greater) The Demolition Mania talent increases the resurrection time of an enemy hero by 50% if that hero was Explosive at the time of death. | ||
Ritual Extermination II | Active | Legendary | 500 | 0 | 100 | Deals the selected enemy 160 damage | ||
Blood Ritual I | Passive | Legendary | 350 | 0 | 0 | + 7.6 Life Drain. Soldiers and the Touched take an additional 380 damage from the Ritual Extermination talent. | ||
Ritual of Suppression IV | Passive | Legendary | 825 | 0 | 0 | + 12.5 Stamina or Will (whichever is greater). The Ritual Extermination talent immobilizes the enemy for 1.5 seconds. | ||
Ritual of Ruthlessness I | Passive | Legendary | 350 | 0 | 0 | + 4.8 Strength or Intellect (whichever is greater) Allied soldiers can be targeted by the Ritual Extermination talent, without the hero receiving any Prime for the kill. If the talent’s target is a soldier, the talent’s cooldown is reduced by 30 seconds. | ||
Ritual of Domination V | Passive | Legendary | 1160 | 0 | 0 | + 8 Strength or Intellect (whichever is greater). + 10 Cunning. The Ritual Extermination talent deals an additional 140 damage. | ||
Treacherous Ritual VI | Passive | Legendary | 1600 | 0 | 0 | + 300 Health + 15.2 Cunning The Ritual Extermination talent deals an additional 170 damage and has an increased effective radius. | ||
Decisive Charge IV | Active | Legendary | 825 | 0 | 150 | + 150 Health. The hero moves to the selected location | ||
Fatal Charge III | Passive | Legendary | 675 | 0 | 0 | + 6 Intellect. + 4 Cunning. After a Decisive Charge, deals 160 damage to all nearby enemies. | ||
Furious Charge III | Passive | Legendary | 675 | 0 | 0 | + 6 Strength. + 4 Cunning. When used on Native Terrain, increases the distance covered by the Decisive Charge talent. | ||
Bold Charge V | Passive | Legendary | 1160 | 0 | 0 | + 10 Cunning. + 9 Stamina or Will (whichever is greater). The cooldown of the Decisive Charge talent is reduced by 90 seconds. | ||
Unbridled Rush VI | Passive | Legendary | 1600 | 0 | 0 | + 300 Health. + 15.2 Stamina or Will (whichever is greater). Increases the radius of effect of the Decisive Charge talent. | ||
Deathtouch II | Passive | Legendary | 500 | 0 | 0 | The hero’s attack deals an additional 12 damage | ||
Touch of Stability I | Passive | Legendary | 350 | 0 | 0 | + 2.8 Health Regeneration. The attack of a hero strengthened by Deathtouch deals damage to enemies behind the target and spreads all of its effects to them. | ||
Indomitable Touch IV | Passive | Legendary | 825 | 0 | 0 | + 4 Strength. + 8.5 Agility. The attack of a hero strengthened by Deathtouch deals an additional 11 damage. | ||
Touch of Sophistication IV | Passive | Legendary | 825 | 0 | 0 | + 4 Intellect. + 8.5 Agility. The attack of a hero strengthened by Deathtouch deals an additional 11 damage. | ||
Suppressive Touch V | Passive | Legendary | 1160 | 0 | 0 | + 230 Health. + 10 Cunning. The attack of a hero strengthened by Deathtouch also reduces the target’s Stamina and Will by 16 for 4 seconds. | ||
Touch of Superiority V | Passive | Legendary | 1160 | 0 | 0 | + 10 Agility. + 9 Stamina or Will (whichever is greater). The attack of a hero strengthened by Deathtouch also reduces the target’s Speed by 20% for 1.5 seconds. | ||
Taste of Life II | Active | Exclusive | 500 | 0 | 70 | Taste of Life restores 250 Health when used. | ||
Fiery Guard II | Active | Legendary | 500 | 0 | 120 | Summons a Firefly to the specified location which reveals the surrounding area. The Firefly disappears after 120 seconds or when it detects any enemy hero dealing 140 Damage. | ||
Bright Flame I | Passive | Legendary | 350 | 0 | 0 | + 4.8 Strength or Intellect (whichever is greater). Firefly called by the Fiery Guard talent further blinds the enemy for 2.5 seconds. | ||
Zealous Flame III | Passive | Legendary | 675 | 0 | 0 | + 230 Health. The Cooldown of the Fiery Guard Talent is reduced by 60 seconds. | ||
Smouldering Flame IV | Passive | Legendary | 825 | 0 | 0 | + 155 Health. + 7 Strength. The target of the Firefly summoned by the Fiery Guard talent cannot hide for 10 seconds. | ||
Prophetic Flame IV | Passive | Legendary | 825 | 0 | 0 | + 155 Health. + 7 Intellect. Firefly summoned by the Fiery Guard talent can see invisible enemies. | ||
Brave Wanderer III | Active | Legendary | 675 | 0 | 120 | + 120 Health. Increases the target allied hero’s Speed by 40% for 5 seconds. | ||
Skilled Wanderer I | Passive | Legendary | 350 | 0 | 0 | + 4.8 Agility. Using the Brave Wanderer talent allows the hero to pass through living creatures and demolish trees. | ||
Accustomed Wanderer III | Passive | Legendary | 675 | 0 | 0 | + 10 Agility. When used on Native Terrain, the Brave Wanderer talent also increases the hero’s Speed by 20%. | ||
Obsessed Wanderer IV | Passive | Legendary | 825 | 0 | 0 | + 7 Agility. + 10.5 Life Drain. Using the Brave Wanderer talent removes all negative effects from the hero. | ||
Witty Wanderer VI | Passive | Legendary | 1600 | 0 | 0 | + 14 Agility. + 9 Cunning. Brave Wanderer's cooldown is reduced by 60 seconds. | ||
Enchanting Abundance I | Active | Legendary | 350 | 0 | 120 | + 2.5 Strength or Intellect (whichever is greater). Purchase at the store gets you a random pie: : Restores 200 Health over 20 seconds. (Cooldown: 60 seconds) : Restores 200 Energy over 20 seconds. (Cooldown: 60 seconds) : Increases Speed by 30% for 5 seconds. (Cooldown: 90 seconds) : Removes the most dangerous negative effect. (Cooldown: 20 seconds) | ||
Wisdom Charm I | Passive | Legendary | 350 | 0 | 0 | + 2.8 Energy Regeneration The Energy Pie received from Enchanting Abundance Talent restores 200 more energy. | ||
Harmony Charm II | Passive | Legendary | 500 | 0 | 0 | + 100 Health. + 4 Strength or Intellect (whichever is greater). The Enchanting Abundance Talent restores 150 Health each time the hero uses a pie. | ||
Swiftness Charm IV | Passive | Legendary | 825 | 0 | 0 | Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the largest remains active The Healing Pie received from Enchanting Abundance Talent restores 260 more health. | ||
Steadfastness Charm V | Passive | Legendary | 1160 | 0 | 0 | + 10 Strength or Intellect (whichever is greater). + 9 Stamina. When the hero uses a pie, the Enchanting Abundance talent reduces the duration of control effects by 50% for 10 sec. | ||
Balance Charm V | Passive | Legendary | 1160 | 0 | 0 | + 10 Strength or Intellect (whichever is greater). + 9 Will. When the hero uses a pie, the Enchanting Abundance talent increases Max Health by 250 for 10 sec. | ||
Inherited Talisman II | Passive | Legendary | 500 | 0 | 120 | The hero receives a shield for 5 seconds that absorbs up to 300 damage, if the damage dealt by an enemy hero or summoned creature exceeds 15% of current Health. | ||
Talisman of Life I | Passive | Legendary | 350 | 0 | 0 | + 125 Health. When used on Native Terrain, the Inherited Talisman Talent absorbs an additional 225 damage. | ||
Talisman of Treachery I | Passive | Legendary | 350 | 0 | 0 | + 4.8 Cunning. The Inherited Talisman absorbs an additional 14% damage for each nearby enemy hero. | ||
Talisman of Health IV | Passive | Legendary | 825 | 0 | 0 | + 265 Health. Reduces the cooldown time of the Inherited Talisman talent by 1.5 seconds whenever a nearby allied hero takes damage. | ||
Talisman of Superiority VI | Passive | Legendary | 1600 | 0 | 0 | + 425 Health. + 10 Strength or Intellect (whichever is greater) The Inherited Talisman absorbs an additional 300 damage. | ||
Toxic Effect III | Active | Legendary | 675 | 0 | 150 | Takes 0.4 seconds to cast. For 2.5 seconds, the target takes 59 damage once every 0.5 seconds. | ||
Relentless Poison II | Passive | Legendary | 500 | 0 | 0 | + 7.2 Cunning. When used on Native Terrain, increases the duration of Toxic Effect by 1 sec.. |
Holiday Talents[ | ]
These talents are only available in special occasions during holidays.
- Ice Resistance V: Each enemy attacking the hero receives 15 damage and, for 2 seconds., loses 20% Speed. When used on an enemy hero, the talent is restored in 1 seconds. This talent was first introduced with the "New Year 2012-2013" event.
- Deathly Phantom III: Upon activation, this talent summons a phantom that runs with increasing speed to the nearest enemy hero for 3 seconds and then explodes, dealing 260/275/290 damage to all nearby enemies. This talent was first introduced with the "Halloween 2012" event.
- Force of Mind I: The hero receives 4,2 Strength or 4,2 Intellect, depending on which of the hero's two stats is higher. This talent was first introduced with the "Day of Knowledge 2012" event.
- Medal of a Champion I: The hero restores 350 Health for killing an enemy hero or support. This talent was first introduced with the "Winter Competition 2014" event in honor of the Winter Olympic Games 2014.
Exclusive Talent Sets[ | ]
Available only when your castle has reached level 15, they are available at the Talent Forge or the Talent Garden. Heroes have a chance to get rewarded with these exclusive talents.
Dark Heritage[ | ]
Set created for the introduction of the hero Vampire/Dahaka, on February 19, 2013 with patch 9.7. These talents were made Talent Forge/Talent Garden exclusive in Patch 10.1.
The Secret of Immortality[ | ]
With the full set, if your Hero dies, after 3 seconds it will respawn at the place of death with 750 Health. Cooldown: 240 seconds.
- Blade's Edge VI: Increases Hero Health by 290, and +12 agility.
- Sense of Security IV: +6,5 to Stamina or Will, whichever is greater. +5 Cunning.
- Resilient Agility III: Increases Hero Health by 100 and +5 Agility.
- Timely Choice II: +6,5 to Strength or Intellect, whichever is greater.
The Will of the Patriarch[ | ]
With the full set, the talent "Inner Core" will turn into an Active: When you use it the targeted hero will move foward, destroying any trees in it's path. Cooldown: 80 seconds.
- Focus Stamina VI: +12 to Strength or Intellect, whichever is greater +11 Stamina.
- Inner Core V: +7 Life Drain +12 to Strength or Intellect, whichever is greater.
- Cunning of the Living V: +10 Cunning +160 Health.
- Intellectual Aspiration IV: The hero's talents recharge 6% more quickly. +5 Intellect.
- Reserved Regeneration III: +3/+4/+4.4 Health Regeneration +2/+2.1/+2.2 Will.
Debilitating Touch[ | ]
With the full set, your hero's attack will have a 13% chance to stun the enemy for 0.4 seconds. Cooldown: 1 seconds.
- Bloodstorm V: Life Drain of all adjacent allies is increased by 18,5.
- Bloodletter IV: +6,5 Agility +8 Life Drain.
- Steeped in Blood I: +7,2 Life Drain.
Nocturnal Hunter[ | ]
With the full set, the talent "Flexible Solutions" will turn into an Active: When used, it will teleport your hero to the selected location for 5% of their maximum Health. Cooldown: 80 seconds.
- Focus Will VI: +12 to Strength or Intellect, whichever is greater +11 Will.
- Flexible Solutions V: +300 Health +140 Energy.
- Agility of the Living V: +10 Agility +160 Health.
- Forceful Aspiration IV: The hero's talents recharge 6% more quickly. +5 Strength.
- Energetic Spirit III: The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +1 Energy Regeneration.
Reflection of Essence[ | ]
Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds, whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. Cooldown: 120 seconds.
- Cunning Aspiration IV: The hero's talents recharge 6% faster. +5 Cunning.
- Sustained Regeneration III: +3,8 Health Regeneration +2 Stamina.
- Vigor of the Ancients II: +3,5 Energy Regeneration.
- Natural Energy I: +130 Energy.
Dark Message[ | ]
Battle: Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 40 basic damage for each charge used. 5 seconds.
- Dark Secret IV: +170 Health +130 Energy.
- Lively Cunning III: +100 Health +5 Cunning.
- Regeneration of the Ancients II: +3,5 Health Regeneration.
The Talents Available in this set can also be seen here : Dark Heritage Talents
Witchcraft[ | ]
The Talents Available in this set can be seen here : Witchcraft Talents
Subsets[ | ]
- Aggressive Stance : Aggressive Stance can be upgraded by two talents from the Aggressive Stance Set.
- Agile Mind : Agile Mind can be upgraded by two talents from the Agile Mind Set
- Beast of Prey : Beast of Prey can be upgraded by two talents from the Beast of Prey Set.
- Ghostly Embrace : Ghostly Embrace can be upgraded by three talents from the Ghostly Embrace Set.
- Mind Distortion : Mind Distortion can be upgraded by two talents from the Mind Distortion Set.
- Untamed Fury : Untamed Fury can be upgraded by two talents from the Untamed Fury Set.
- Taste of Life: Restores 250 Health when used.
Talent Master Sets[ | ]
The sets consists of 5 active talents. The remaining talents are passive. However, learning them adds additional effect to the active talents. The number of upgrades is limited, but players are free to select any combination of talents and upgrades they want. This means that players will be able to create talents to fit their own unique play styles.
If a hero has more upgrades than can be applied to the talent being improved, the upgrades that were learned first are the ones that will end up taking effect.
Chance's Edge Set[ | ]
- Chance's Edge II: Cooldown 180 sec. Restores 250 Health if the damage inflicted by the hero is more than 15% of his current Health. Can be upgraded with two talents from the Chance's Edge set.
- Chance's Shadow II: +160 Health. If the hero has the Chance's Edge talent, he will become invisible for three seconds when the talent is activated.
- Chance's Favor IV: +70 Health. +8.5 Strength or Intellect (whichever is higher). If the hero has the Chance's Edge talent, he will regain an additional 150 Health when the talent is activated.
- Chance's Blessing V: +150 Health. +10 Stamina. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.
- Chance's Will V: +150 Health. +10 Will. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.
Curse of Curses Set[ | ]
- Curse of Curses III: Cooldown 150 sec. When activated, inflicts 250 damage on all nearby enemies. Can be upgraded with two talents from the Curse of Curses set.
- Curse of Pain IV: +5 Agility. -6% Cooldown Time. If the hero has the Curse of Curses talent, it will inflict an additional 120 damage.
- Curse of Sloth III: +9 Stamina or Will (whichever is higher). If the hero has the Curse of Curses talent, it will slow down affected enemies by 70% for 1 second when used.
- Curse of Blood I: +4.5 Strength or Intellect (whichever is higher). If the hero has the Curse of Curses talent, it will reduce enemy Health regeneration by an additional 50% for 4 seconds.
- Curse of Quarrel VI: +11 Agility or Cunning (whichever is higher). +11 Stamina or Will (whichever is higher). If the hero has the Curse of Curses talent, it will force all affected enemies to attack the hero for 0.7 seconds.
Sense of Moment Set[ | ]
- Sense of Moment IV: +7 Base Speed. Cooldown 180 sec. When activated, the hero receives a shield that absorbs up to 250 damage for 5 seconds. Can be upgraded with two talents from the Sense of Moment set.
- Moment of Strength II: +6.4 Strength. If the hero has the Sense of Moment talent, it will increase the hero's Strength by 20 when active.
- Moment of Intellect II: +6.4 Intellect. If the hero has the Sense of Moment talent, it will increase the hero's Intellect by 20 when active.
- Moment of Speed III: +4.4 Strength or Intellect (whichever is higher). +140 Health. If the hero has the Sense of Moment talent, it will make the hero 35% faster for 3 seconds when activated.
- Moment of Spirit V: +10 Strength or Intellect +6 Stamina. If the hero has the Sense of Moment talent, it will reduce the amount of magic damage taken by the hero by 60% when active.
- Moment of Body V: +10 Strength or Intellect +6 Will. If the hero has the Sense of Moment talent, it will reduce the amount of physical damage taken by the hero by 60% when active.
Punisher's Path Set[ | ]
- Punisher's Path IV: Cooldown 120 sec. When activated, inflicts 310 physical or magical damage on the enemy based on Strength or Intellect (whichever is higher). Can be upgraded with three talents from the Punisher's Path set.
- Sign of Frailty III: +9 Strength. If the hero has the Punisher's Path talent, it will reduce the target enemy's Stamina by 18 for 4 seconds when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target.
- Sign of Bane III: +9 Intellect. If the hero has the Punisher's Path talent, it will reduce the target enemy's Will by 18 for 4 seconds when used. This effect is applied before the damage from the Punisher's Path talent, which results in greater damage to the target.
- Sign of Guile V: +6.5 Strength or Intellect (whichever is higher). +10 Cunning. If the hero has the Punisher's Path talent, it will stun the target for 0.6 seconds when used.
- Sign of Cruelty VI: +22.5 Strength or Intellect (whichever is higher). If the hero has the Punisher's Path talent, it will inflict an additional 140 damage on the target when used. The type of damage inflicted will depend on the primary type of damage caused by the Punisher's Path talent.
- Sign of Fracture VI: +13 Strength or Intellect (whichever is higher). +250 Health. If the hero has the Punisher's Path talent, it will damage the closest enemy standing behind the target. All effects from the Punisher's Path talent are 50% less effective against the second target compared to the first.
Bond of Origin Set[ | ]
- Bond of Origin V: Cooldown 120 sec. Takes 0.5 seconds to cast, after which an area is created within which the Strength and the Intellect of all enemies is decreased by 45. Bond of Origin can be upgraded with three talents from the Bond of Origin set.
- Bond of Purity I: +108 Health. If the hero has the Bond of Origin talent, all positive effects are removed from enemies in the spell's target area, but it takes 0.5 seconds longer to cast.
- Bond of Blindness IV: +5.6 Stamina or Will (whichever is higher). +5.6 Agility or Cunning (whichever is higher). If the hero has the Bond of Origin talent, the enemies in the spell's target area are blinded, but the spell takes 1.5 seconds longer to cast.
- Bond of Silence IV: +5.6 Stamina or Will (whichever is higher). +5.6 Agility or Cunning (whichever is higher). If the hero has the Bond of Origin talent, all enemies in the spell's target area are rendered unable to use their talents, but the spell takes 1.5 seconds longer to cast.
- Bond of Frailty VI: +11 Stamina or Will (whichever is higher). +12 Strength. If the hero has the Bond of Origin talent, the Stamina of the enemies located in the designated area is decreased by 20.
- Bond of Doubt VI: +11 Stamina or Will (whichever is higher). +12 Intellect. If the hero has the Bond of Origin talent, the Will of the enemies within the target area is decreased by 20.
The Talents Available in this set can also be seen here : Talent Masters Set
Earth Hallows Set[ | ]
The Talents Available in this set can be seen here : Earth Hallows Set
Clan Shop Set[ | ]
The Talents Available in this set can be seen here : Clan Shop Set
Awakening Set[ | ]
The Talents Available in this set can be seen here : Awakening Set
Legendary Talent Sets[ | ]
Legendary talents are the highest, and rarest, tier of talents available in the game. These talents are marked with the color red and can only be used by heroes of level 25 or higher. Just like exclusive talents, legendary talents are arranged in thematic sets with several subsets. Each subset features a unique passive or active effect for one of its talents (in a similar way to the exclusive Dark Legacy set).
To obtain legendary talents you need to pay 10 Legendary Crystals to reforge 3 orange talents at the Talent Forge or the Talent Garden or you can purchase them at The Fair. Reforging one legendary talent into another legendary talent costs 8 Legendary Crystals.
Birth of a Legend[ | ]
This set was released with Patch 10.4 and introduced Legendary Talents in the game. The Talents Available in this set can be seen here : Birth of a Legend Talents
Subsets[ | ]
- Way of the Dragon : If you complete this set, when the hero dies he will turn into a dragonling. If after 5 seconds the dragonling is still alive, the hero is reborn with 900 Health and all enemies get a random control effect. Ability cooldown: 180 seconds.
- Curse of Terror : If you complete this set, the talent Terrifying Zeal becomes an activated ability. When activated, it deals 600 damage over 4 seconds to a random enemy hero. Ability cooldown: 80 seconds.
- Unstable Defense : If you complete this set, the hero has a 35% chance every second of ignoring 54 damage from an enemy’s attacks or talents. The enemy’s speed is also reduced by 20% for 2 seconds.
- Indomitable Rejoicing : If you complete this set, the talent Triumph of the Unbroken becomes an activated ability. When used, the effect spreads to 5 random nearby enemies. Allies recover 250 Health and lose all negative effects. Enemies take 250 damage and lose all positive effects. Ability cooldown: 120 seconds.
- Blind Seer : If you complete this set, the talent Pernicious Influence becomes an activated ability. When used, the hero throws 5 daggers at the nearest enemies, but no more than 3 per target. Each dagger deals 180 damage. Ability cooldown: 120 seconds.
- Blind Seer : If you complete this set, the talent Power of the Seer becomes an activated ability. Reveals the position of a random invisible enemy hero on the map and prevents him from becoming invisible again for 8 seconds. Talent cooldown: 80 seconds.
Legendmakers[ | ]
This set was released with Patch 10.7 The Talents Available in this set can be seen here : Legendmakers Talents
Subsets[ | ]
- Battle Ecstasy : Battle Ecstasy can be upgraded by 3 talents from the Battle Ecstasy Set.
- Life-Giving Radiance : Life Giving Radiance can be upgraded by talents from the Life-Giving Radiance Set
- Demolition Mania : Demolition Mania can be upgraded by three talents from the Demolition Mania Set.
- Ritual Extermination : Ritual Extermination can be upgraded by three talents from the Ritual Extermination Set.
- Decisive Charge : Decisive Charge can be upgraded by three talents from the Decisive Charge Set.
- Deathtouch : Deathtouch can be upgraded by three talents from the Deathtouch Set.
- Fiery Guard : Fiery Guard can be upgraded by talents from the Fiery Guard Set.
Legendary Heritage[ | ]
This set was released with Patch 10.9 The Talents Available in this set can be seen here : Legendary Heritage Talents
Subsets[ | ]
- Brave Wanderer : Brave Wanderer can be upgraded by three talents from the Brave Wanderer Set.
- Enchanting Abundance : Enchanting Abundance can be upgraded by three talents from the Enchanting Abundance Set
- Inherited Talisman : Inherited Talisman can be upgraded by three talents from the Inherited Talisman Set.
- Toxic Effect : Toxic Effect can be upgraded by three talents from the Toxic Effect Set.
- Inspiring Hymn : Inspiring Hymn can be upgraded by three talents from the Inspiring Hymn Set.