Vampire
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State: | The Dokht Imperium |
Counterpart: | Dahaka |
Class: | Vanguard |
Health: | 900 |
Energy: | 0 |
Speed: | 54 |
Strength: | 55 |
Intellect: | 54 |
Agility: | 53 |
Cunning: | 52 |
Stamina: | 64 |
Will: | 63 |
Silver cost: | 500000 |
Gold cost: | 199 |
Biography[ | ]
For ages his clan had ruled their own lands, but the world they knew was swept away by the Cataclysm. The borders of all the domains laying within the new Imperium were redrawn to encompass Prime deposits, and what was once an independent province became the backwater of a large domain.
A few decades later, a young Lord arrived to meet his new subjects. He was shown every courtesy — during the day, that is. When night fell, the Master of the Tower, the last scion of the ancient Scarlet Rose clan, attacked him with curses, yelling, “I shall not suffer subservience to any Imperium!” The Lord’s faithful heroes managed to subdue the attacker, but the Lord himself was nevertheless amazed by the Master's sheer power and awesome swordsmanship — it is rare indeed for a mere human to stand against two heroes.
“You have rebelled against Imperial authority and deserve to die, but I shall give you a final chance: drink a chalice of Prime, and you may be rewarded with a new life instead of death,” said the young Dokht lord to his captive.
Thus from Prime arose Vampire, a hero thirsting for the blood and vitality of his foes. The Scarlet Rose, the symbol of his ancient clan, now eases the suffering of the Dokht Imperium's many enemies by cutting their earthly existence short with the Bloody Slash of its owner’s rapier. The Vampire uses the Blood Ritual to restore his vitality, consuming the blood of his foes before disappearing into the gloom.
Talents[ | ]
Icon | Talent | Type | Cost | Level | Health Cost | Cooldown | Description |
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Unquenchable Thirst | Passive | 0 | 0 | 0 | 0 | The hero's Health is restored based on 15% of damage dealt by attack and class talents. Health is however needed to activate talents, instead of Energy. The hero's Health is increased by 30% of his maximum Energy.
Bonus: If used on Native Terrain, class talents consume 30% less Health. | |
Bloody Slash | Active | 300 | 0 | 35 | 3 | Deals 40-352 damage to the target while restoring 30-222 Health (based on Intellect) to the hero if Bloody Slash destroys the target.
Bonus: When used on Native Terrain, reduces the target's Stamina (based on Strength) or Will (based on Intellect) by 2-21 for 3 sec. depending on which of hero's statistics is greater. | |
Deep Cut | Passive | 290 | 4 | 0 | 0 | The Bloody Slash talent deals 50-441 additional damage and restores 50% more Health. | |
Scarlet Rose | Active | 300 | 0 | 100 | 12 | The hero throws a rose dealing 50-441 damage to all foes on its trajectory. | |
Engulfing Shimmer | Passive | 290 | 4 | 0 | 0 | The last enemy hero touched by the Scarlet Rose is tagged for 4 sec. which makes it possible for the hero to use the talent again to immobilize the target for 2 sec. and get behind its back. | |
Concealing Darkness | Active | 390 | 4 | 70 | 25 | Creates an area for 10 sec. where the hero is invisible, while the enemies receive 9-82 damage per second. Attacks or talent usage by the hero will cancel the invisibility effect for a short time. | |
Armor of Darkness | Passive | 440 | 8 | 0 | 0 | A hero located in the area created by the Concealing Darkness talent receives 30% less damage. | |
Blood Ritual | Conjured | 540 | 8 | 100 | 90 | Stuns the enemy hero and takes 3 sec. to manifest, dealing the target 64-564 damage per second and restoring an equal amount of Health to the hero. | |
The Final Drop | Passive | 560 | 12 | 0 | 0 | Using the Blood Ritual will make the Hero purged of all negative effects and will make him immune to control for 6 sec. |
Skins[ | ]
Default Skin Free |
Eripmav Skin 69 Gold |
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Trivia[ | ]
- The "Scarlet Rose" Clan is mentioned as a weapon that the Dahaka carries, hinting that the Dahaka and the Vampire lores might be connected in some way.
- The Vampire has the highest starting health of all heroes.