Prime World Wiki
Advertisement
3

The main thing that sets Prime World apart from other games in the genre is the Talents system. This system is the foundation on which the rest of Prime World's gameplay has been built.

In other MOBA-type games, there are a few popular strategies for developing each hero: what to buy or equip and the order in which you develop your skills. Although all characters have access to all the items in the store from the very beginning, in practice there are a lot of items that serve no purpose at all and are just not worth purchasing. This makes it very difficult for new players to start playing the game and prevents experienced player from further developing their tactical skills.

In Prime World, there are no stat developing items in the store at all, just consumable goods. So, instead of items, every hero has talents, which can provide passive bonuses or active skills, and can be either particular to certain types of characters or common to all players (for example teleportation and healing).

Talents are permanent and are learned by heroes in the Castle after being unlocked with Prime during a battle. Since every hero has a standard set of talents at his or her disposal, new players cannot accidentally waste money in the store on things they do not need. Instead, they unlock talents from the basic set, which is sufficiently balanced. On the other hand, experienced players who have acquired talents in battle can use them to make major changes to their characters.

Talentsheader

Talents are distributed by level in such a way that it is enough to unlock two thirds of them in battle. A balanced build can support two basic play styles per character and in case of various unexpected developments, a third for specialization—this is usually unique skills for the specific hero.

Unlocking a talent during a match increases the character's level by one (a few talents give two levels; this is listed in their descriptions), which also leads to an increase of his or her basic attributes. The player can choose between leveling up quickly by acquiring inexpensive and less powerful talents or by saving Prime early in the game to get more expensive talents at lower levels.

There are two ways to obtain new talents; through crafting them using the prime crystals obtained in the production buildings or by fighting in the Borderlands. Either way, the talents you obtain are random, but the higher the level of the building or the Hero, the better talents you can get.

List of Talents[ | ]

Prime World has an extensive list of talents of several different types of rarity. Click "Expand" so see them all.

List of Talents

Icon Talent Type Rarity Cost Level Mana Cost Cooldown Description
Heros-charm Hero's Charm I Passive Rare 350 0 0 0 +85 Health
001 Concentration I Simple Rare 350 0 0 0 +45 Health
+45 Energy
002 Ancient Wisdom I Simple Rare 350 0 0 0 +1.4 Intellect
+60 Energy
003 Ancient Power I Simple Rare 350 0 0 0 + 50 Health
+1.4 Strength
004 Resourcefulness I Simple Rare 350 0 0 0 + 100 Energy
005 Innate Protection I Simple Rare 350 0 0 0 +2.6 Stamina
+2.6 Will
008 Instigator I Simple Rare 350 0 0 0 +35 Health
+35 Energy
+1.1 Strength
Moderately effective for upgrading talents
010 Recovery I Active Rare 350 0 0 70 When used on Native Terrain, restores 175 /190 /205 /220 /235 Health for 15 sec.
The effect ceases to function if the hero takes any damage.
011 Stamina I Passive Rare 350 0 0 0 When an enemy soldier or monster dies nearby, the hero recovers 6 Health.
+ 40 Health
012 Noble Blood I Simple Rare 350 0 0 0 +40 /42 /44 /46 /48 Health
+1.1 /1.2 /1.3 /1.4 /1.5 Health Regeneration
014 Natural Gift I Simple Rare 350 0 0 0 +85 Health
015 Die Hard I Simple Rare 350 0 0 0 + 40 Health
+1 Health Regeneration
016 Advantage I Passive Rare 350 0 0 0 The hero's attack has a 25% chance of dealing soldiers and monsters an additional 90/97/105.
The maximum passive supremacy effect will be activated.
127 Fountain of Energy I Simple Rare 350 0 0 0 +45 /47.5 /50 /52.5 /55 Energy
+1.1 /1.2 /1.3 /1.4 /1.5 Energy Regeneration
128 Energy of Body I Simple Rare 350 0 0 0 +50 /53.5 /57 /60.5 /64 Health
+50 /53.5 /57 /60.5 /64 Energy
Effective for upgrading talents
129 Natural Power I Simple Epic 350 0 0 0 +4.2 /4.5 /4.8 /5.1 /5.4 Strength
130 Natural Mind I Simple Epic 350 0 0 0 +4.2 /4.5 /4.8 /5.1 /5.4 Intellect
131 Natural Energy I (Epic) Simple Epic 350 0 0 0 +2,3 Energy Regeneration
132 Natural Regeneration I Simple Epic 350 0 0 0 +2,3 Health Regeneration
187 Natural Agility I Simple Epic 350 0 0 0 +4.2 /4.5 /4.8 /5.1 /5.4 Agility
188 Natural Cunning I Simple Epic 350 0 0 0 +4.2 /4.5 /4.8 /5.1 /5.4 Cunning
227 Universal Regeneration I Simple Rare 350 0 0 0 +1.0 /1.0 /1.1 /1.1 /1.2 Health Regeneration
+1.0 /1.1 /1.1 /1.2 /1.2 Energy Regeneration
230 Taste for Blood I Simple Rare 350 0 0 0 +6 Life Drain
231 Natural Health I Simple Epic 350 0 0 0 +105 Health
250 Force of Mind I Passive Epic 350 0 0 0 The hero receives 4,2 Strength or 4,2 Intellect, depending on which of the hero's two stats is higher.
273 Awe Striker I Passive Epic 350 0 0 0 Hero's attack has a 25% chance of dealing 130 /140 /150 /160 /170 additional damage to soldiers and monsters.
Out of passive damage increase effects based on superiority talents, the one with the maximum value takes effect.
295 Steeped in Blood I Simple Exclusive 350 0 0 0 +7.2 Life Drain
Passive:The hero's attack has a 13% chance of stunning the enemy for 0.4 seconds. CoolDown 1 second.
318 Natural Energy I Simple Exclusive 350 0 0 0 +130 Energy
Battle:Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents TTkit spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. CoolDown 120 seconds
013 Genius II Simple Rare 500 1 0 0 +2,8 Energy Regeneration
021 Education II Simple Rare 500 1 0 0 +50 Health
+1.6 Strength
+1.6 Intellect
023 Velocity II Simple Rare 500 1 0 0 +5.2 Agility
024 Energy Extraction II Active Rare 500 1 0 60 When this talent is activated it transforms Native Terrain around the hero into neutral land and restores 175 Energy.
027 Rush II Passive Rare 500 1 0 0 The hero's base Speed increases by 2. The passive effect most increasing Speed is activated.
+100 Health
Effective for upgrading talents
028 Inflow of Prime II Passive Epic 500 1 0 0 Hero receives 4 Nafta each 6 seconds. Once 1000 Nafta is received from this talent, the influx dwindles to 1 Nafta.
+50 /62 /74 /86 /98 Health
029 Breath of Life II Active Epic 500 1 0 75 Restores 250 /265 /280 /295 /310 Health when activated.
030 Predator's Fury II Simple Epic 500 1 0 0 +5,4 /5,8 /6,2 /6,6 /7,0 Life Drain
+3 /3,3 /3,5 Strength
031 Reserve Forces II Simple Rare 500 1 0 0 +70 Health
+70 Energy
037 Tenacity II Passive Rare 500 1 0 0 When resurrected, the hero receives 50 Nafta and his or her maximum Health is increased by 40. The hero's Health cannot be increased by more than 200.
+50 Health
076 Hardened Traveler II Active Rare 500 1 0 120 Places a torch in a specified position for 120 seconds., which reveals the surrounding area.
+40 Health
087 Survival of the Fittest II Passive Rare 500 1 0 0 The hero receives 1 Health for each creature they kill or 10 Health for each hero they kill. Maximum increase: 95.
+90 /100 /110 /120 /130 Health
088 Living Armor II Simple Rare 500 1 0 0 +130 Health
Effective for upgrading talents
097 Perfect Health II Simple Rare 500 1 0 0 +130 Health
133 Healing Power II Passive Rare 500 1 0 0 +2.8 Health Regeneration
134 Mystic Hunger II Passive Rare 500 1 0 1 The hero regains 20 Health when he or she kills a soldier or the Touched.
135 Spiritual Protection II Passive Rare 500 1 0 120 If the hero's Health drops below 20%, for 4 seconds. he will receive a Shield that absorbs up to 140 damage.
136 Contempt of the Weak II Passive Rare 500 1 0 1 The hero recovers 20 Energy by killing a soldier or one of the Touched. The hero receives 365 Energy by killing an enemy hero.
137 Debilitating Magic II Simple Epic 500 1 0 0 +3 Intellect
+5,4 Life Drain
138 Physical Training II Passive Epic 500 1 0 0 The hero gets 1,1 Health for each creature they kill or 11 for each hero they kill.
Maximum increase: 100.
+115 /127 /139 /151 /163 Health
201 Mysterious Light II Active Rare 500 1 0 100 After 0,5 seconds., creates a firefly for 100 seconds that flies to the indicated location and reveals the area.
+50 Health
223 Obstinace II Simple Epic 500 1 0 0 +3 Strength
+3 Stamina
224 Strength of Will II Simple Epic 500 1 0 0 +3 Strength
+3 Will
225 Firm Logic II Simple Epic 500 1 0 0 +3 Intellect
+3 Stamina
226 Stubborn Logic II Simple Epic 500 1 0 0 +3 Intellect
+3 Will
236 Health Reserve II Active Rare 500 1 0 75 When an enemy uses an activated talent next to the hero, 1 charges are collected. This effect can be stacked up to 5 times. When activated, all charges are spent, restoring 48 Health for each charge spent.
237 Energy Reserve II Active Rare 500 1 0 75 When an enemy uses an activated talent next to the hero, 1 charges are collected. This effect can be stacked up to 5 times. When activated, all charges are spent,
restoring 48 /51 /54 /57 /60 Energy for each charge spent.
238 Desperate Strength II Simple Rare 500 1 0 0 For each 20% Health depleted, the hero receives +1 Strength.
+4 Strength
239 Desperate Intellect II Simple Rare 500 1 0 0 For each 20% Health depleted, the hero receives +1 Intellect.
+4 Intellect
251 Comprehensive Regeneration II Simple Epic 500 1 0 0 +1,7 Health Regeneration
+1,7 Energy Regeneration
272 Land Grab II Active Epic 500 1 0 60 When activated, turns Native and Hostile Land around the hero into Neutral.
The transformation of Native Terrain yields 240 Energy.
280 Energy Stockpile II Simple Epic 500 1 0 0 +190 Energy
296 Regeneration of the Ancients II Simple Exclusive 500 1 0 0 +3,5 Health Regeneration
Battle: Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 0 basic damage for each charge used. CoolDown 5 seconds.
297 Timely Choice II Passive Exclusive 500 1 0 0 +6,5 to Strength or Intellect, whichever is greater
Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 0 Health. CoolDown 120 seconds.
298 Vigor of the Ancients II Simple Exclusive 500 1 0 0 +3.5 Energy Regeneration
Battle: Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents TTkit spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. CoolDown 120 seconds.
006 Endurance III Simple Rare 675 2 0 0 +7 Stamina
009 Reliability III Simple Rare 675 2 0 0 +7 Will
018 Natural Recovery III Passive Rare 675 2 0 0 Increases the Health Regeneration of the hero and any nearby allies by 2.6.
019 Self-Assurance III Passive Rare 675 2 0 0 The Stamina and Will of all nearby allies is increased by 3.
Moderately effective for upgrading talents
025 Love of the Land III Active Rare 675 2 0 60 When this talent is activated a small area of Native Terrain is created around the hero for 10 seconds.
+60 Health
026 Defensive Reaction III Passive Rare 675 2 0 0 Increases the hero's Stamina and Will by a total of 9.
Each blow dealt to the hero redistributes this total increase, boosting the characteristic that protects from that type of damage by 1.
+1 Health Regeneration
032 Fearlessness III Simple Rare 675 2 0 0 +4.3 Strength
+5 Life Drain
036 Will Crusher III Simple Rare 675 2 0 0 +75 Energy
+4.7 Intellect
038 Mind Thief III Passive Rare 675 2 0 0 Gives a 25% chance that attacks will consume 60 Energy from the enemy.
Moderately effective for upgrading talents
039 Champion III Simple Rare 675 2 0 0 +65 /70 /75 /80 /85 Energy
+5.0 /5.4 /5.9 /6.3 /6.8 Strength
Effective for upgrading talents
040 Force Fury III Active Epic 675 2 0 150 Deals 190 /197 /204 /211 /218MaterialDamage damage to all surrounding enemy heroes, and 1.5 times more damage to all the other creatures, blasting away trees.
+2.0 /2.3 /2.6 /2.9 /3.2 Strength
042 Internal Reserves III Passive Epic 675 2 0 0 The use of any talent restores hero's Health by 12 /15 /18 /21 /24 and an additional 20% of the basic cost of talent Energy.
074 Hidden Intention III Active Epic 675 2 0 150 Deals 190EnergyDamage damage to all surrounding enemy heroes, and 1,5 times more damage to all the other creatures, making all nearby enemies visible for 5 seconds.
+2 Intellect
089 Regeneration III Simple Rare 675 2 0 0 +4 Health Regeneration
091 Thirst for Knowledge III Passive Rare 675 2 0 0 The hero's maximum Energy is increased by 3 when talents that use Energy are activated.
Maximum increase: 225.
+105 Energy
098 Healthy Spirit III Simple Rare 675 2 0 0 +4.5 Intellect
+70 Health
099 Toughness III Simple Rare 675 2 0 0 +4.5 Strength
+70 Health
100 Undying Mind III Simple Rare 675 2 0 0 +4.5 Intellect
+1.5 Health Regeneration
101 Force of Life III Simple Rare 675 2 0 0 +4.5 Strength
+1.5 Health Regeneration
139 Steady Mind III Simple Rare 675 2 0 2 +4.2 Intellect
+3 Stamina
140 Warrior's Might III Simple Rare 675 2 0 0 +4.2 Strength
+3 Stamina
141 Resolute Mind III Simple Rare 675 2 0 0 +4.2 Intellect
+3 Will
142 Strong Will III Simple Rare 675 2 0 0 +4.2 Strength
+3 Will
143 Universal Energy III Passive Rare 675 2 0 0 Increases the Energy Regeneration of all nearby allies by 2.6.
144 Rare Mind III Simple Rare 675 2 0 0 +7.0 /7.6 /8.2 /8.8 /9.4 Intellect
145 Rare Power III Simple Rare 675 2 0 0 +7.0 /7.6 /8.2 /8.8 /9.4 Strength
189 Hidden Power III Passive Rare 675 2 0 0 The hero receives 0.04 Strength for each creature they kill or 1 Strength for each hero they kill. Maximum total gain: 5
+5.0 /5.6 /6.2 /6.8 /7.4 Strength
190 Focus III Passive Rare 675 2 0 0 The hero receives 0.04 Intellect for each creature they kill or 1 Intellect for each hero they kill. Maximum total gain: 5
+5.0 /5.6 /6.2 /6.8 /7.4 Intellect
191 Uncommon Agility III Simple Rare 675 2 0 0 +7.0 /7.6 /8.2 /8.8 /9.4 Agility
192 Uncommon Cunning III Simple Rare 675 2 0 0 +7.0 /7.6 /8.2 /8.8 /9.4 Cunning
193 Mighty Spirit III Simple Epic 675 2 0 0 +7 Intellect
+45 Health
194 Athletic III Simple Epic 675 2 0 0 +7 Strength
+45 Health
228 Fast Healing III Simple Epic 675 2 0 0 +7 Agility
+1 Health Regeneration
229 Crafty Healing III Simple Epic 675 2 0 0 +7 Cunning
+1 Health Regeneration
244 Deathly Phantom III Active Epic 675 2 0 120 Upon activation, this talent summons a phantom that runs with increasing speed to the nearest enemy hero for 3 seconds and then explodes, dealing 260/275/290 EnergyDamage damage to all nearby enemies.
252 Nimble Stamina III Simple Epic 675 2 0 0 +5 Agility
+3,6 Stamina
253 Nimble Will III Simple Epic 675 2 0 0 +5/5.5/6/6.5/7 Agility
+3.6/3.8/4/4.2/4.4 Will
254 Insidious Stamina III Simple Epic 675 2 0 0 +5 Cunning
+3,6 Stamina
255 Insidious Will III Simple Epic 675 2 0 0 +5 Cunning
+3,6 Will
286 Warrior's Way III Simple Epic 675 2 0 0 +9 Strength
287 Mage's Path III Simple Epic 675 2 0 0 +9/9.6/10.2/10.8/11.4 Intellect
299 Sustained Regeneration III Simple Exclusive 675 2 0 0 +3.8 Health Regeneration
+2 Stamina
Battle (TTkit): Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents TTkit spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. CoolDown 120 seconds
300 Reserved Regeneration III Simple Exclusive 675 2 0 0 +3,8 Health Regeneration
+2 Will
Battle (TTkit): Talent user or selected enemy hero moves forward. CoolDown 80 seconds
301 Resilient Agility III Simple Exclusive 675 2 0 0 +100 Health
+5 Agility
Passive: Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 0 Health. CoolDown 120 seconds
302 Lively Cunning III Simple Exclusive 675 2 0 0 +100 Health
+5 Cunning
Battle (TTkit): Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 0 basic damage for each charge used. CoolDown 5 seconds
319 Energetic Spirit III Passive Exclusive 675 2 0 0 The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency.
+1 Energy Regeneration
Battle (TTkit): The hero is transported to the selected location for 5% maximum Health. CoolDown 80 seconds
022 Life Drain IV Simple Rare 825 3 0 0 +15.5 Life Drain
043 Berserker IV Simple Rare 825 3 0 0 +5 Cunning
+4 Strength
044 Cobra Dash IV Active Epic 825 3 0 120 Deals the target 120 MaterialDamage damage and prevents it from using talents for 2,5 seconds.
048 Ease of Wind IV Simple Rare 825 3 0 0 The hero's base Speed increases by 6. Passive effects increase the maximum Speed.
+2.5 Cunning.
If there are several passive speed increasing effects then the most effective one is activated.
049 Harmony IV Passive Epic 825 3 0 0 The hero's talents recharge 5% faster.
+85 Health
+85 Energy
051 Earth's Grasp IV Active Epic 825 3 0 150 Takes 0,4 seconds. to cast. Then the targeted enemy takes 130 MaterialDamage damage and loses the ability to move for 2,5 seconds.
052 Bloodsucker IV Simple Rare 825 3 0 0 +15.6 /16.7 /17.8 /18.9 /20 Life Drain
054 Flowing Fury IV Passive Epic 825 3 0 0 All nearby enemies receive 30/32/34/36/38 EnergyDamage damage every 2 seconds.
The target is only affected by one Flowing Fury effect at a time
060 Team Spirit IV Passive Rare 825 3 0 0 All nearby allies receive 3 Strength and 4 Will.
Effective for upgrading talents
079 Artfulness IV Simple Rare 825 3 0 0 +4.0 /4.3 /4.6 /4.9 /5.2 Intellect
+5.0 /5.4 /5.8 /6.2 /6.6 Cunning
080 Uncontrollable IV Simple Rare 825 3 0 0 +4.0 /4.3 /4.6 /4.9 /5.2 Strength
+5.0 /5.4 /5.8 /6.2 /6.6 Agility
081 Swift Mind IV Passive Rare 825 3 0 0 +4 Intellect
+5 Agility
082 Youthful Fervor IV Simple Rare 825 3 0 0 +5 Strength
+125 Energy
Effective for upgrading talents
083 Sagacity IV Simple Rare 825 3 0 0 +5.0 /5.4 /5.8 /6.2 /6.6 Intellect
+125 /135 /145 /155 /165 Energy
084 Inquisitive Mind IV Simple Rare 825 3 0 0 +2.5 /2.7 /2.9 /3.1 /3.3 Energy Regeneration
+135 /144 /154 /163 /173 Energy
085 Mindless Fury IV Passive Rare 825 3 0 0 The hero receives 0,06 Strength for each creature they kill or 1 Strength for each hero they kills. Maximum total gain: 6
+7 Strength
086 Mental Training IV Passive Rare 825 3 0 0 The hero receives 0,06 Intellect for each creature they kill or 1 Intellect for each hero they kill. Maximum total gain: 6
+7 Intellect
090 Sprouts of Life III Passive Rare 825 3 0 0 Every minute the hero's maximum Health is increased by 14. Maximum increase: 140.
+160 Health
096 Scarlet Flower IV Active Epic 825 3 0 90 A flower appears in the specified location for 21 seconds, creating Native Terrain around it and restoring 42 Health and Energy to allies every 3 seconds.
102 Animal Passion IV Simple Rare 825 3 0 0 +4.8 Strength
+7.5 Life Drain
103 Cold Blood IV Simple Rare 825 3 0 0 +4.8 Intellect
+7.5 Life Drain
104 Elation IV Simple Rare 825 3 0 0 +280 Energy
105 Courage IV Simple Rare 825 3 0 0 +230 Health
106 Bravery IV Simple Rare 825 3 0 0 +9 Strength
107 Educated Mind IV Simple Rare 825 3 0 0 +9 Intellect
108 Perfect Skill IV Simple Rare 825 3 0 0 +9 Agility
109 Prudence IV Simple Rare 825 3 0 0 +9 Cunning
110 Tireless IV Simple Rare 825 3 0 0 The hero's base Speed increases by 6. Passive effects increase the maximum Speed.
+2.5 Will
111 Balance IV Passive Rare 825 3 0 0 Talent cooldown time is reduced by 2%.
+95 Health
+95 Energy
Moderately effective for upgrading talents
146 Spirit of the Fox IV Simple Rare 825 3 0 0 +6 Cunning
+90 Energy
Moderately effective for upgrading talents
147 Spirit of the Hare IV Simple Rare 825 3 0 0 +6 Agility
+90 Energy
Moderately effective for upgrading talents
148 Unstoppable Athlete IV Passive Rare 825 3 0 0 Talent cooldown time is reduced by 2%.
+6.8 Strength.
149 Swift Mind IV (Ex-Special) Passive Rare 825 3 0 0 Talent cooldown time is reduced by 2%.
+6.8 Intellect
150 Solid Defense IV Passive Rare 825 3 0 0 The Intellect of all nearby allies increases by 2.8 and their Stamina increases by 3.4.
Moderately effective for upgrading talents
151 Magic Spasm IV Active Rare 825 3 0 120 When this talent is activated it deals 130 EnergyDamage damage to the targeted enemy and slows him down 50% for 3 seconds.
152 Acid Missile IV Active Rare 825 3 0 120 When this talent is activated it deals 170 EnergyDamage damage to the targeted enemy and lowers his Health Regeneration by 50% for 5 seconds.
153 Agility Training IV Passive Rare 825 3 0 0 The hero receives 0.06 Agility for every creature they kill or 1 Agility for every hero they kill. Maximum total gain: 6
+7.0 /7.6 /8.2 /8.8 /9.4 Agility
154 Increasing Cunning IV Passive Rare 825 3 0 0 The hero receives 0,06 Cunning for every creature they kill or 1 Cunning for every hero they kill. Maximum total gain: 6
+7 Cunning
155 Magic Resistance IV Passive Epic 825 3 0 0 The Will of all nearby allies is increased by 7.5 /8 /8.5 /9 /9.5.
Very effective for upgrading talents
156 Power Resistance IV Passive Epic 825 3 0 0 The Stamina of all nearby allies is increased by 7.5 /8 /8.5 /9 /9.5.
Very effective for upgrading talents
157 Tainted Blood IV Active Epic 825 3 0 120 When activated, inflicts 210 EnergyDamage damage upon the selected enemy; also, healing is 50% less effective on them for 7 seconds.
195 Invincible IV Simple Rare 825 3 0 0 The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency.
+55 Health
196 Nimble IV Simple Rare 825 3 0 0 The hero's base Speed is increased by 6. Passive effects boosting the hero's Speed are boosted to maximum efficiency.
+2.5 Agility
218 Aspiring Power IV Passive Rare 825 3 0 0 The hero’s talents recharge 4% more quickly.
+5.0 /5.7 /6.5 /7.2 /8.0 Strength
219 Aspiring Thought IV Passive Rare 825 3 0 0 The hero’s talents recharge 4% more quickly.
+5.0 /5.7 /6.5 /7.2 /8.0 Intellect
220 Mystery of Life IV Passive Rare 825 3 0 0 The hero’s talents recharge 4% more quickly.
+85 /95 /105 /115 /125 Health
+1.0 /1.1 /1.2 /1.3 /1.4 Health Regeneration
221 Total Protection IV Passive Epic 825 3 0 0 The hero’s talents recharge 5% more quickly.
+3 Will
+3 Stamina
246 Endurance IV Passive Rare 825 3 0 0 The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency.
+1,2 Health Regeneration
247 Deftness IV Passive Epic 825 3 0 0 The hero's base Speed increases by 6, but if the hero does not receive or inflict damage for 5 seconds., then the hero's base Speed increases by 10.
Passive effects boosting the hero's Speed are boosted to maximum efficiency.
+85 Health
249 Light Step IV Active Rare 825 3 0 60 Upon activation, conveys the ability to pass through living creatures and clear away trees for 5 seconds., restoring 18/22/27/31/36 Health for each creature.
The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency.
256 Wild Power IV Simple Epic 825 3 0 0 +7 Strength
+2,2 Health Regeneration
257 Wild Mind IV Simple Epic 825 3 0 0 +7 Intellect
+2,2 Health Regeneration
258 Wild Agility IV Simple Epic 825 3 0 0 +7.0 /7.6 /8.2 /8.8 /9.6 Agility
+2.2 /2.4 /2.6 /2.8 /3.0 Health Regeneration
259 Wild Cunning IV Simple Epic 825 3 0 0 +7 Cunning
+2,2 Health Regeneration
281 Secret Strength IV Simple Epic 825 3 0 0 +11 /11.8 /12.6 /13.4 /14.2 Strength
282 Secret Intellect IV Simple Epic 825 3 0 0 +11 /11.8 /12.6 /13.4 /14.2 Intellect
283 Secret Cunning IV Simple Epic 825 3 0 0 +11 /11.8 /12.6 /13.4 /14.2 Cunning
284 Secret Agility IV Simple Epic 825 3 0 0 +11 /11.8 /12.6 /13.4 /14.2 Agility
285 Wellspring of Health IV Simple Epic 825 4 0 0 +280 /301 /322 /343 /364 Health
303 Forceful Aspiration IV Passive Exclusive 825 3 0 0 The hero’s talents recharge 6% more quickly.
+5 Strength
Battle (TTkit): The hero is transported to the selected location for 5% maximum Health. CoolDown 80 seconds
304 Intellectual Aspiration IV Passive Exclusive 825 3 0 0 The hero’s talents recharge 6% more quickly.
+5 Intellect
Battle (TTkit): Talent user or selected enemy hero moves forward. CoolDown 80 seconds
305 Cunning Aspiration IV Active Exclusive 825 3 0 120 Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds., whereas heroes with set talents TTkit spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage.
The hero's talents recharge 6% faster.
+5 Cunning
306 Bloodletter IV Passive Exclusive 825 3 0 1 The hero's attack has a 13% chance of stunning the enemy for 0.4 seconds.
+6.5 Agility
+8 Life Drain
307 Sense of Security IV Passive Exclusive 825 3 0 0 +6,5 to Stamina or Will, whichever is greater
+5 Cunning
Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 0 Health. CoolDown 120 seconds
308 Dark Secret IV Active Exclusive 825 3 0 5 Battle (TTkit): Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 40 basic damage for each charge used.
+170 Health
+130 Energy
053 Thirst for Destruction V Simple Rare 1160 4 0 0 +13 /14 /15 /16 /17 Cunning
056 Battle Rage V Active Rare 1160 4 0 60 When this talent is activated the hero receives 15 Strength for 8 seconds.
+6.8 Life Drain
057 Mental Blade V Active Rare 1160 4 0 120 When this talent is activated it deals the selected target 300 /312 /324 /336 /348EnergyDamage damage.
+4.0 /4.5 /5.0 /5.5 /6.0 Intellect
058 Battle Master V Passive Rare 1160 4 0 0 All talents require 30% less Energy.
Moderately effective for upgrading talents
059 Art of War V Passive Rare 1160 4 0 0 The Stamina and Will of all surrounding enemies are lowered by 5.
Moderately effective for upgrading talents
061 Sleight of Hand V Simple Rare 1160 4 0 0 +13 /14 /15 /16 /17 Agility
062 Bloodlust V Simple Rare 1160 4 0 0 +12 Life Drain
+6 Agility
063 Steadfastness V Active Epic 1160 4 0 120 When this talent is activated, all enemy effects are lifted from everyone nearby.
+70 /95 /120 /145 /170 Health
064 Cruelty V Passive Epic 1160 4 0 0 An attack by the hero with a 25% chance of inflicting an additional 50 /54 /58 /62 /66 points of true damage.
+5.0 /5.3 /5.6 /5.9 /6.2 Agility
066 Abundance of Life V Passive Rare 1160 4 0 0 Every 6 seconds, all nearby allies regain 30 Health.
067 Purposeful V Passive Rare 1160 4 0 0 The hero’s talents recharge 4% more quickly.
+5 Strength
+5 Intellect
071 Icy Power V Passive Epic 1160 4 0 0 The hero's attack deals 12EnergyDamage damage to the enemy and reduces the enemy's Speed by 20% for 1.5 seconds.
073 Clairvoyance V Active Rare 1160 4 0 60 For 10 seconds, a region around the selected area is created in which invisible heroes can be seen.
+100 Health
077 Backbone V Simple Rare 1160 4 0 0 +9 Stamina
+100 Health
078 Unwavering Judgement V Simple Rare 1160 4 0 0 +9/9.7/10.5/11.2/12 Will
+100/107/115/122/130 Health
092 Hardened Steel V Passive Rare 1160 4 0 0 The hero's maximum Stamina increases by 0.2 for every 200 damage he receives.
Maximum total gain: 10.
+9.0 /9.9 /10.8 /11.7 /12.6 Stamina
093 Strength of Faith V Passive Rare 1160 4 0 0 The hero's maximum Will increases by 0,2 for every 200 damage he receives.
Maximum total gain: 10.
+9 Will
094 Protective Barrier V Active Rare 1160 4 0 90 When this talent is activated, the hero becomes immune to MaterialDamage damage for 2 seconds.
+3.6 Stamina
095 Mental Barrier V Active Rare 1160 4 0 90 When this talent is activated, the hero becomes immune to EnergyDamage damage for 2 seconds.
+3.6 Will
112 Will to Live V Simple Rare 1160 4 0 0 +9.5 Will
+2.2 Health Regeneration
113 Indestructible V Simple Rare 1160 4 0 0 +9.5 Stamina
+2.2 Health Regeneration
114 Wolf's Endurance V Simple Rare 1160 4 0 0 +7.5 Agility
+150 Health
115 Stratagem V Simple Rare 1160 4 0 0 +7.5 Cunning
+150 Health
116 Mighty Mind V Simple Rare 1160 4 0 0 +4.5 Intellect
+4.5 Will
+100 Health
117 Powerful Body V Simple Rare 1160 4 0 0 +4.5 Strength
+4.5 Stamina
+100 Health
118 Vitality V Simple Rare 1160 4 0 0 +250 Energy
+2.7 Energy Regeneration
119 Paralyzing Blow V Passive Rare 1160 4 0 0 An attack by the hero with a 25% chance of dealing an additional 25EnergyDamage damage to the enemy and reducing the enemy's Speed by20% for 2 seconds.
158 Insidious Nature V Simple Rare 1160 4 0 0 +6.6 Cunning
+6.6 Agility
159 Strength of Will V Simple Rare 1160 4 0 0 +13 Will
160 Enhanced Resistance V Simple Rare 1160 4 0 0 +13 Stamina
161 Affinity for Magic V Simple Rare 1160 4 0 0 +5.4 Intellect
+8 Will
162 Logical Protection V Simple Rare 1160 4 0 0 +5.4 Intellect
+8 Stamina
163 Knight's Resolve V Simple Rare 1160 4 0 0 +5.4 Strength
+8 Will
164 Warrior's Resolve V Simple Rare 1160 4 0 0 +5.4 Strength
+8 Stamina
165 Focus of Forces V Active Rare 1160 4 0 120 When this talent is activated it raises Intellect and Will by 12 for 10 seconds.
166 Armor Piercing V Passive Rare 1160 4 0 0 Each auto-attack has a 45% chance of reducing the target's Stamina by 26 for 4 seconds.
167 Suppression of Will V Passive Rare 1160 4 0 0 Each auto-attack has a 45% chance of reducing the target's Will by 26 for 4 seconds.
168 Life Absorption V Simple Rare 1160 4 0 0 +10 Life Drain
+190 Health
169 Balanced Development V Simple Rare 1160 4 0 0 +7.0 /7.5 /8.0 /8.5 /9.0 Strength
+7.0 /7.5 /8.0 /8.5 /9.0 Intellect
170 Heroic Fortitude V Simple Epic 1160 4 0 0 +16 Stamina
171 Will for Victory V Simple Epic 1160 4 0 0 +16 Will
172 Collapse of Defense V Passive Epic 1160 4 0 0 Each auto-attack has a 45% chance of reducing the target's Stamina and Will by 18 /19.5 /21 /22.5 /24 for 4 seconds.
186 Snake's Guile V Active Rare 1160 4 0 0 When activated, increases Intellect by 15 for 8 seconds.
+6.8 Life Drain
197 Striking Force V Simple Rare 1160 4 0 0 +7.0 /7.4 /7.8 /8.2 /8.6 Cunning
+6.0 /6.6 /7.2 /7.8 /8.4 Strength
198 Savvy V Simple Rare 1160 4 0 0 +7 Cunning
+6 Intellect
199 Blood of the Ancients V Simple Epic 1160 4 0 0 +9 Health Regeneration
200 Braveheart V Simple Rare 1160 4 0 0 +330 /355 /380 /405 /430 Health
202 Blood Hunger V Passive Epic 1160 4 0 0 The hero receives 0,3 Life Drain for each creature they kill or 3 Life Drain for each hero they kill. Maximum total gain: 18
+20 /22 /24 /26 /28 Life Drain
203 Insatiable Character V Simple Rare 1160 4 0 0 +6 Will
+12 Life Drain
204 Insatiable V Simple Rare 1160 4 0 0 +6 Stamina
+12 Life Drain
240 Tactical Calculation V Passive Epic 1160 4 0 0 The hero receives 1.0 /1.1 /1.2 /1.3 /1.4 Stamina and 1.0 /1.1 /1.2 /1.3 /1.4 Will for every 10% of territory controlled by the enemy as well as 1.0 /1.1 /1.2 /1.3 /1.4 Cunning and 1.0 /1.1 /1.2 /1.3 /1.4 Agility for every 10% of territories controlled by allies.
241 Crafty Defense V Passive Epic 1160 4 0 0 The hero has a 35% chance of ignoring 50 /54 /58 /62 /66 damage from an enemy attack.
+3 /3.3 /3.6 /3.9 /4.2 Cunning
243 Ice Resistance V Passive Epic 1160 4 0 1 Each enemy attacking the hero receives 15/18/21/24/27EnergyDamage damage and, for 2 seconds., loses 20% Speed. When used on an enemy hero, the talent is restored in 1 seconds.
260 Incredible Strength V Simple Epic 1160 4 0 0 +8 /8.6 /9.2 /9.8 /10.2 Strength
+200 /215 /230 /245 /260 Health
261 Incredible Mind V Simple Epic 1160 4 0 0 +8 /8.6 /9.2 /9.8 /10.2 Intellect
+200 /215 /230 /245 /260 Health
262 Knightly Regeneration V Simple Epic 1160 4 0 0 +8 Strength
+4,5 Health Regeneration
263 Wizardly Regeneration V Simple Epic 1160 4 0 0 +8 Intellect
+4,5 Health Regeneration
277 Valor of the Ancients V Simple Epic 1160 4 0 0 +340 Health
+1,5 Health Regeneration
278 Destructive Cunning V Simple Epic 1160 4 0 0 +13 /14 /15 /16 /17 Cunning
+100 /107 /114 /121 /128 Energy
279 Instantaneous Acceleration V Simple Epic 1160 4 0 0 +13 /14 /15 /16 /17 Agility
+5.4 /5.8 /6.2 /6.6 /7 Life Drain
309 Agility of the Living V Simple Exclusive 1160 4 0 0 +10 Agility
+160 Health
Battle (TTkit): The hero is transported to the selected location for 5% maximum Health. CoolDown 80 seconds
310 Cunning of the Living V Simple Exclusive 1160 4 0 0 +10 Cunning
+160 Health
Battle (TTkit): Talent user or selected enemy hero moves forward. CoolDown 80 seconds
311 Flexible Solutions V Active Exclusive 1160 4 0 80 The hero is transported to the selected location for 5% maximum Health.
+300 Health
+140 Energy
312 Greed V Passive Exclusive 1160 4 0 0 +15 Life Drain
+7.5 to Strength or Intellect, whichever is greater.
Reduces cooldown of Untamed Fury by 40 sec.
313 Inner Core V Active Exclusive 1160 4 0 80 Talent user or selected enemy hero moves forward.
+7 Life Drain
+12 to Strength or Intellect, whichever is greater.
314 Bloodstorm V Passive Exclusive 1160 4 0 0 Life Drain of all adjacent allies is increased by 18.5.
The hero's attack has a 13% chance of stunning the enemy for 0.4 seconds. CoolDown 1 second
020 Absolute Barrier VI Active Epic 1600 5 0 140 When activated, all the damage received by the hero is reduced by 90% for 2 seconds.
+7 /8.8 /10.6 Stamina
+7 /8.8 /10.6 Will
065 Greatness of mind VI Simple Rare 1600 5 0 0 +19.0 /20.4 /21.8 /23.2 /24.6 Intellect
068 Spirit Renewal VI Active Epic 2000 5 0 360 The cooldown time for talents and items is immediately reduced by 70% when this is activated.
+240 Energy
069 Ferocity VI Simple Rare 1600 5 0 0 +19 /20.4 /21.8 /23.2 /24.6 Strength
070 Grandmaster VI Simple Rare 1600 5 0 0 +300 Energy
+4,8 Energy Regeneration
Effective for upgrading talents
072 Dragonheart VI Simple Rare 1600 5 0 0 +260 /275 /290 /305 /320 Health
+4.8 /5.2 /5.7 /6.1 /6.6 Health Regeneration
120 Mental Strength VI Simple Rare 1600 5 0 0 +6.5 Intellect
+6.5 Strength
+50 Energy
+2 to Level
121 Iron Will VI Simple Rare 1600 5 0 0 +9.7 Will
+9.7 Stamina
+120 Health
122 Indomitable VI Simple Rare 1600 5 0 0 +10 Strength
+230 Health
123 Mental Focus VI Simple Rare 1600 5 0 0 +10 Intellect
+230 Health
124 Inner Strength VI Simple Rare 1600 5 0 0 +10 Strength
+270 Energy
125 Power of Mind VI Simple Rare 1600 5 0 0 +10 Intellect
+270 Energy
173 Demon Blood VI Simple Rare 1600 5 0 0 +7 Strength
+20 Life Drain
174 Mind Drainer VI Simple Rare 1600 5 0 0 +7 Intellect
+20 Life Drain
175 Pain Tolerance VI Passive Rare 1600 5 0 120 If the hero's Health drops below 10%, he receives a shield for 4 seconds., which absorbs up to 500 damage
176 Hymn of Victory VI Passive Rare 1600 5 0 0 The Strength and Intellect of all nearby allies is increased by 6.
Moderately effective for upgrading talents
177 Danger Zone VI Passive Rare 1600 5 0 0 The Stamina of all nearby enemies is decreased by 12.5.
178 Fearful Enemy VI Passive Rare 1600 5 0 0 The Will of all nearby enemies is decreased by 12.5.
179 Guile of a Fox VI Simple Rare 1600 5 0 0 +19.0 /20.4 /21.8 /23.2 /24.6 Cunning
180 Lynx's Agility VI Simple Rare 1600 5 0 0 +19 /20.4 /21.8 /23.2 /24.6 Agility
181 Vampirism VI Simple Rare 1600 5 0 0 +32 Life Drain
182 Unlocked Potential VI Passive Epic 1600 5 0 0 The hero gets 22 /23.6 /25.3 /26.9 /28.6 Strength or 22 /23.6 /25.3 /26.9 /28.6 Intellect.
The boost is given to whichever statistic is higher.
183 Combat Assault VI Passive Epic 1600 5 0 0 The Strength of all nearby allies is increased by 15.
Very effective for upgrading talents
184 Magic Assault VI Passive Epic 1600 5 0 0 The Intellect of all nearby allies is increased by 15.
Very effective for upgrading talents
185 Survival Instincts VI Passive Epic 1600 5 0 120 Restores 650 /680 /710 /740 /770 Health.
This talent will be activated automatically if your Health drops below 10%.
205 Feral Speed VI Simple Rare 1600 5 0 0 +8.0 /8.6 /9.2 /9.8 /10.4 Strength
+11 /11.7 /12.4 /13.1 /13.8 Agility
206 Scholarship VI Simple Rare 1600 5 0 0 +8.0 /8.6 /9.2 /9.8 /10.4 Intellect
+11.0 /11.7 /12.5 /13.2 /14.0 Agility
207 Noble Mind VI Simple Epic 1600 5 0 0 +13 /14.2 /15.4 /16.6 /17.8 Intellect
+240 /255 /270 /285 /300 Health
208 Relentless VI Simple Epic 1600 5 0 0 +13 /14.2 /15.4 /16.6 /17.8 Strength
+240 /255 /270 /285 /300 Health
209 Heightened Senses VI Simple Epic 1600 5 0 0 +11.5/12.4/13.3/14.2/15.1 Agility
+11.5/12.4/13.3/14.2/15.1 Cunning
210 Onslaught VI Passive Rare 1600 5 0 0 The Cunning of all nearby allies is increased by 13 /13.9 /14.8 /15.7 /16.6.
Effective for upgrading talents
211 Soul Temple VI Simple Rare 1600 5 0 0 +32 to Stamina or Will, whichever is smaller.
212 Perfect Protection VI Simple Epic 1600 5 0 0 The hero receives 22/23.6/25.3/26.9/28.6 Stamina or Will, whichever is greater.
213 Unlimited Potential VI Simple Epic 1600 5 0 0 The hero receives 21 /22 /23 /24 /25 to one of these statistics: Strength, Intellect, Stamina, or Will. The boost is given to whichever statistic is higher.
222 Furious Onslaught VI Passive Rare 1600 5 0 0 The Agility of all nearby allies is increased by 13 /13.9 /14.8 /15.7 /16.6.
Effective for upgrading talents
232 Animal Agility VI Simple Rare 1600 5 0 0 +8 /8.6 /9.2 Strength
+11 /11.7 /12.5 Cunning
233 Wit VI Simple Rare 1600 5 0 0 +8 Intellect
+11 Cunning
234 Toughness VI Simple Epic 1600 5 0 0 +13 /14.2 /15.4 /16.6 /17.8 Stamina
+240 /255 /270 /285 /300 Health
235 Incorruptible VI Simple Epic 1600 5 0 0 +13 /14.2 /15.4 /16.6 /17.8 Will
+240 /255 /270 /285 /300 Health
245 Legendary Health VI Simple Epic 1600 5 0 0 +570 Health
248 Unshakable VI Simple Epic 1600 5 0 0 The hero's base Speed is increased by 10. Passive effects boosting the hero's Speed are boosted to maximum efficiency.
+6,5 Stamina
+6,5 Will
264 Warrior's Defense VI Simple Epic 1600 5 0 0 +13/13.8/14.5/15.3/16 Strength
+7/7.7/8.4/9.1/9.8 Stamina
+7/7.7/8.4/9.1/9.8 Will
265 Mage's Defense VI Simple Epic 1600 5 0 0 +13 Intellect
+7 Stamina
+7 Will
266 Quick Defense VI Simple Epic 1600 5 0 0 The hero receives 10 Stamina or Will, whichever is greater.
The hero also receives 12 Agility.
267 Combat Protection VI Simple Epic 1600 5 0 0 The hero receives 10 /11 /12 Stamina or Will, whichever is greater.
The hero also receives 12 /12.9 /13.8 Cunning.
268 Fortitude VI Simple Rare 1600 5 0 0 +19 Stamina
269 Resilience VI Simple Rare 1600 5 0 0 +19.0 /20.4 /21.8 /23.2 /24.6 Will
274 Seal of Wisdom VI Simple Epic 1600 5 0 0 +685 Energy
275 Leopard's Agility VI Simple Epic 1600 5 0 0 +19 /20.5 /22 /23.5 /25 Agility
+100 /108 /116 /124 /132 Health
276 Cobra's Treachery VI Simple Epic 1600 5 0 0 +19 Cunning
+100 Health
315 Focus Stamina VI Passive Exclusive 1600 5 0 0 +12 to Strength or Intellect, whichever is greater
+11 Stamina
Battle (TTkit): Talent user or selected enemy hero moves forward. CoolDown 80 seconds
316 Focus Will VI Passive Exclusive 1600 5 0 0 +12 to Strength or Intellect, whichever is greater
+11 Will
Battle (TTkit): The hero is transported to the selected location for 5% maximum Health. CoolDown 80 seconds
317 Blade's Edge VI Passive Exclusive 1600 5 0 120 Used automatically when the hero is killed. The hero is revived in 3 seconds. at the place of his death with 750 Health.
+290 Health
+12 Agility
075 Shadow Cover IV Active Epic 825 3 0 120 3 seconds after this talent is activated the hero becomes invisible for 8 seconds.
+75 Energy
349 Chance's Edge II Active Exclusive 500 0 180 Restores 250 Health if the damage inflicted by the hero is more than 15% of his current Health.

Can be upgraded with two talents from the Chance's Edge set.

354 Chance's Shadow II Passive Exclusive 500 0 0 Increases Health by160. If the hero has the Chance's Edge talent, he will become invisible for 3 sec. when the talent is activated.
355 Chance's Favor IV Passive Exclusive 825 0 0 Increases Health by70. Increases Strength or Intellect by 8.5 (whichever is higher). If the hero has the Chance's Edge talent, he will regain an additional 150 Health when the talent is activated.
356 Chance's Blessing V Passive Exclusive 1160 0 0 Increases Stamina by 10 and Health by 150. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.
357 Chance's Will V Passive Exclusive 1160 0 0 Increases Will by 10 and Health by 150. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.
350 Curse of Curses III Active Exclusive 675 0 150 When activated, inflicts 250 damage on all nearby enemies.

Can be upgraded with two talents from the Curse of Curses set.

360 Curse of Pain IV Passive Exclusive 825 0 0 Increases the hero's Agility by 5. Decreases talent cooldown time by 6%. If the hero has the Curse of Curses talent, it will inflict an additional 120 damage.
359 Curse of Sloth III Passive Exclusive 675 0 0 Increases Stamina or Will by 9 (whichever is higher). If the hero has the Curse of Curses talent, it will slow down affected enemies by 70% for 1 sec. when used.
358 Curse of Blood I Passive Exclusive 350 0 0 Increases Strength or Intellect by 4.5 (whichever is higher). If the hero has the Curse of Curses talent, it will reduce enemy Health regeneration by an additional 50% for 4 sec.
361 Curse of Quarrel VI Passive Exclusive 1600 0 0 Increases Agility or Cunning by 11 (whichever is higher). Increases Stamina or Will by 11 (whichever is higher). If the hero has the Curse of Curses talent, it will force all affected enemies to attack the hero for 0.7 sec.
351 Sense of Moment IV Active Exclusive 825 0 180 The hero's base Speed is increased by 7. Passive effects increasing the hero's Speed are maximally effective. When activated, the hero receives a shield that absorbs up to 250 damage for 5 sec.

Can be upgraded with two talents from the Sense of Moment set.

362 Moment of Strength II Passive Exclusive 500 0 0 Increases hero's Strength by 4.5. If the hero has the Sense of Moment talent, it will increase the hero’s Strength by 20 when active.
363 Moment of Intellect II Passive Exclusive 500 0 0 Increases hero's Intellect by 4.5. If the hero has the Sense of Moment talent, it will increase the hero’s Intellect by 20 when active.
364 Moment of Speed III Passive Exclusive 675 0 0 Increases Intellect or Strength by 4.4 (whichever is higher). Increases Health by 140. If the hero has the Sense of Moment talent, it will make the hero 35% faster for 3 sec. when activated.
366 Moment of Spirit V Passive Exclusive 1160 0 0 Increases Strength or Intellect by 10 (whichever is higher). Increases the hero's Stamina by 6. If the hero has the Sense of Moment talent, it will reduce the amount of magic damage taken by the hero by 60% when active.
365 Moment of Body V Passive Exclusive 1160 0 0 Increases Strength or Intellect by 10 (whichever is higher). Increases the hero's Will by 6. If the hero has the Sense of Moment talent, it will reduce the amount of physical damage taken by the hero by 60% when active.
352 Punisher's Path IV Active Exclusive 825 0 120 When activated, inflicts 310 physical or magical damage on the enemy based on Strength or Intellect (whichever is higher).

Can be upgraded with three talents from the Punisher's Path set.

367 Sign of Frailty III Passive Exclusive 625 0 0 Increases the hero's Strength by 9. If the hero has the Punisher's Path talent, it will reduce the target enemy’s Stamina by 18 for 4 sec. when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target.
368 Sign of Bane III Passive Exclusive 625 0 0 Increases the hero's Intellect by 9. If the hero has the Punisher's Path talent, it will reduce the target enemy’s Will by 18 for 4 sec. when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target.
369 Sign of Guile V Passive Exclusive 1160 0 0 Increases the hero's Strength or Intellect by 6.5 (whichever is higher). Increases the hero's Cunning by 10. If the hero has the Punisher’s Path talent, it will stun the target for 0.6 seconds when used.
370 Sign of Cruelty VI Passive Exclusive 1600 0 0 Increases Strength or Intellect by 22.5 (whichever is higher). If the hero has the Punisher’s Path talent, it will inflict an additional 140 damage on the target when used. The type of damage inflicted will depend on the primary type of damage caused by the Punisher’s Path talent.
371 Sign of Fracture VI Passive Exclusive 1600 0 0 Increases the hero's Strength or Intellect by 13 (whichever is higher). Increases Health by 250. If the hero has the Punisher’s Path talent, it will damage the closest enemy standing behind the target. All effects from the Punisher’s Path talent are 50% less effective against the second target compared to the first.
353 Bond of Origin V Active Exclusive 1160 0 120 Takes 0.5 sec. to cast, after which an area is created within which the Strength and the Intellect of all enemies is decreased by 45.

Bond of Origin can be upgraded with three talents from the Bond of Origin set.

372 Bond of Purity I Passive Exclusive 350 0 0 Increases Health by 108. If the hero has the Bond of Origin talent, all positive effects are removed from enemies in the spell's target area, but it takes 0.5 sec. longer to cast.
373 Bond of Blindness IV Passive Exclusive 825 0 0 Increases Stamina or Will by 5.6 (whichever is higher). Increases Agility or Cunning by 5.6 (whichever is higher). If the hero has the Bond of Origin talent, the enemies in the spell's target area are blinded, but the spell takes 1.5 sec. longer to cast.
374 Bond of Silence IV Passive Exclusive 825 0 0 Increases Stamina or Will by 5.6 (whichever is higher). Increases Agility or Cunning by 5.6 (whichever is higher). If the hero has the Bond of Origin talent, all enemies in the spell's target area are rendered unable to use their talents, but the spell takes 1.5 sec. longer to cast.
375 Bond of Frailty VI Passive Exclusive 1600 0 0 Increases Stamina or Will by 11 (whichever is higher). Increases Strength by 12. If the hero has the Bond of Origin talent, the Stamina of the enemies located in the designated area is decreased by 20.
375 Bond of Doubt VI Passive Exclusive 1600 0 0 Increases Stamina or Will by 11 (whichever is higher). Increases Intellect by 12. If the hero has the Bond of Origin talent, the Will of the enemies within the target area is decreased by 20.
321 Medal of a Champion I Passive Epic 350 0 30 Restores 350/376.3/402.6/428.9/455.2 Health for killing an enemy hero or support.
377 Face of Stamina VI Passive Exclusive 1600 0 0 Increases Health by 280 and Stamina by 14.5.
Effect when used on Native Terrain: Stamina is increased by an additional 7.7.
378 Willful Face VI Passive Exclusive 1600 0 0 Increases Health by 280 and Will by 14.5.
Effect when used on Native Terrain: Increases Will by an additional 7.7.
380 Sign of Guile VI Passive Exclusive 1600 0 0 Increases Health by 130 and Cunning by 20.3.
Effect when used on Native Terrain: Cunning is increased by an additional 7.7.
388 Hunter's Instinct VI Passive Exclusive 1600 0 0 Increases Health by 130 and Agility by 20.3.
Effect when used on Native Terrain: Agility is increased by an additional 7.7.
381 Indomitable Beast V Passive Exclusive 1160 0 0 Increases Strength by 7.4 and Agility by 10.5.
Effect when used on Native Terrain: Agility is increased by an additional 5.4.
382 Animal Intuition V Passive Exclusive 1160 0 0 Increases Intellect by 7.4 and Agility by 10.5.
Effect when used on Native Terrain: Agility is increased by an additional 5.4.
384 Primal Strength V Passive Exclusive 1160 0 0 Increases Health by 225 and Strength by 9.
Effect when used on Native Terrain: Strength is increased by an additional 5.4.
385 Primal Wisdom V Passive Exclusive 1160 0 0 Increases Health by 225 and Intellect by 9.
Effect when used on Native Terrain: Intellect is increased by an additional 5.4.
389 Brute Strength IV Passive Exclusive 825 0 0 Increases Strength by 12.4.
Effect when used on Native Terrain: Strength is increased by an additional 3.7.
390 Keen Intellect IV Passive Exclusive 825 0 0 Increases Intellect by 12.4.
Effect when used on Native Terrain: Intellect is increased by an additional 3.7.
391 Insatiable IV Passive Exclusive 825 0 0 Increases Agility by 6 and Life Drain by 11.4.
Effect when used on Native Terrain: Life Drain is increased by an additional 6.4.
383 Foresight IV Passive Exclusive 825 0 0 Increases Health by 250.
Effect when used on Native Terrain: Talent cooldown is reduced by 6%.
379 Vigilance IV Passive Exclusive 825 0 0 Increases Stamina or Will (whichever is greater) by 10.
Effect when used on Native Terrain: Talent cooldown is reduced by 6%.
392 Natural Cunning III Passive Exclusive 675 0 0 Increases Cunning by 9.8.
Effect when used on Native Terrain: Cunning is increased by an additional 2.9.
393 Natural Agility III Passive Exclusive 675 0 0 Increases Agility by 9.8.
Effect when used on Native Terrain: Agility is increased by an additional 2.9.
386 Wandering Spirit III Passive Exclusive 675 0 0 Increases base Speed by 5 and Energy regeneration by 2.
Effect when used on enemy or neutral terrain: Strength is increased by an additional 5.
394 Ruthless Strength II Passive Exclusive 500 0 0 Increases Strength by 7.
Effect when used on Native Terrain: Life Drain is increased by an additional 3.5.
395 Merciless Mind II Passive Exclusive 500 0 0 Increases Intellect by 7.
Effect when used on Native Terrain: Life Drain is increased by an additional 3.5.
399 Hunter's Domination I Passive Exclusive 350 0 0 Hero's attacks have a 25% chance to deal additional damage to soldiers and monsters. If several passive damage buffs from the Domination talents are active at the same time, the one with the highest value takes effect.
Effect when used on Native Terrain: Health Regeneration is increased by an additional 0.8.
401 Scout's Domination I Passive Exclusive 350 0 0 Hero's attacks have a 25% chance to deal additional damage to soldiers and monsters. If several passive damage buffs from the Domination talents are active at the same time, the one with the highest value takes effect.
Effect when used on enemy or neutral terrain: Health Regeneration is increased by an additional 0.9.
400 Original Regeneration I Passive Exclusive 350 0 0 Health Regeneration is increased by an additional 2.6.
Effect when used on enemy or neutral terrain: Health Regeneration is increased by an additiona 0.9.
387 Thirst for Life VI Active Exclusive 675 0 60 Increases Health by 122.
Creates a small area of Native Terrain around the hero for 15 seconds.
396 Estrangement II Active Exclusive 500 0 40 Increases Health by 108.
Creates a small area of Neutral Terrain around the hero for 15 seconds.
397 Woodland Vigor I Active Exclusive 350 0 70 Increases Health by 63.
Restores 200 Health over 15 seconds when used on Native Terrain. The effect is canceled if the hero takes any damage.
398 Woodland Poise I Active Exclusive 350 0 70 Increases Energy by 76.
Restores 200 Energy over 15 seconds when used on Native Terrain. The effect is canceled if the hero takes any damage.
413 Bloodlust VI Passive Exclusive 1600 0 0 Increases Agility by 10 and Life Drain by 27.
Effect when used on enemy or neutral terrain: Life Drain increased by an additional 14 points.
408 Creative Intellect V Passive Exclusive 1160 0 0 Increases Health by 350 and Intellect by 4.
Effect when used on enemy or neutral terrain: Intellect is increased by an additional 6 points.
406 Crushing Strength V Passive Exclusive 1160 0 0 Increases Health by 350 and Strength by 4.
Effect when used on enemy or neutral terrain: Strength is increased by an additional 6 points.
412 Reasonable Caution IV Passive Exclusive 825 0 0 Increases Stamina or Will (whichever is greater) by 6 and Intellect by 6.
Effect when used on enemy or neutral terrain: Stamina or Will (whichever is greater) is increased by an additional 4 points.
411 Terrifying Defense IV Passive Exclusive 825 0 0 Increases Stamina or Will (whichever is greater) by 6 and Strength by 6.
Effect when used on enemy or neutral terrain: Stamina or Will (whichever is greater) is increased by an additional 4 points.
409 Scout's Daring III Passive Exclusive 675 0 0 Increases Intellect by 6 and Cunning by 3.5.
Effect when used on enemy or neutral terrain: Cunning is increased by an additional 3.5 points.
410 Scout's Resourcefulness III Passive Exclusive 675 0 0 Increases Strength by 6 and Cunning by 3.5.
Effect when used on enemy or neutral terrain: Cunning is increased by an additional 3.5 points.
407 Hardheadedness III Passive Exclusive 675 0 0 Increased Health by 185 and Health Regeneration by 1.3.
Effect when used on enemy or neutral terrain: Health Regeneration is increased by an additional 1.8 points.
404 Rationality II Passive Exclusive 500 0 0 Increases Intellect by 4 and Energy Regeneration by 1.7.
Effect when used on enemy or neutral terrain: Energy Regeneration is increased by an additional 1.3 points
405 Practicality II Passive Exclusive 500 0 0 Increases Intellect by 4 and Energy Regeneration by 1.7.
Effect when used on enemy or neutral terrain: Energy Regeneration is increased by an additional 1.3 points.
402 Beetle's Cunning I Passive Exclusive 350 0 0 Increases Cunning by 4.6.
Effect when used on enemy or neutral terrain: Cunning is increased by an additional 1.6 points.
403 Lightness of a Butterfly I Passive Exclusive 350 0 0 Increases Agility by 4.6.
Effect when used on enemy or neutral terrain: Agility is increased by an additional 1.6 points.
Translucence-1-lvl Translucence I Passive Exclusive 350 0 0 +4.6 Intellect. Then, every minute the hero’s Intellect is further increased by another 0.2. This bonus can climb to a maximum of 2.6.
Burgeoning-might-1-lvl Burgeoning Might I Passive Exclusive 350 0 0 +4.6 Strength. Then, every minute the hero’s Strength is further increased by another 0.2. This bonus can climb to a maximum of 2.6.
Intoxicated-by-blood-1-lvl Intoxicated by Blood I Passive Exclusive 350 0 0 +7.6 Life Drain. In this case, for each dead creature Life Drain is further increased by 0.04, and for the kill of a hero – 0.4. This bonus can climb to a maximum of 5.
Spiritual-zeal-1-lvl Spiritual Zeal I Passive Exclusive 350 0 0 +2.6 Energy Regeneration. Every time a talent that requires energy is activated, it gives and additional 0.01 Energy Regeneration. This bonus can climb to a maximum of 1.2.
Strength-restored-2-lvl Strength Restored II Passive Exclusive 500 0 0 +3.8 Health Regeneration. Then, every time a creature is killed, the hero’s Health Regeneration is further increased by 0.02; when a hero is killed, this bonus is 0.2. This bonus can climb to a maximum of 2.1.
Harsh-logic-2-lvl Harsh Logic II Passive Exclusive 500 0 0 +7 Intellect. Then, every time 100 damage is received, the hero’s Intellect is further increased by 0.04. This bonus can climb to a maximum of 3.5.
Long-lived-2-lvl Long-Lived II Passive Exclusive 500 0 0 +160 Health. Then, every minute the hero’s Health is further increased by 9. This bonus can climb to a maximum of 120.
Harsh-might-2-lvl Harsh Might II Passive Exclusive 500 0 0 +7 Strength. Then, every time 100 damage is received, the hero’s Strength is further increased by 0.04. This bonus can climb to a maximum of 3.5.
Deadly-knowledge-3-lvl Deadly Knowledge III Passive Exclusive 675 0 0 +5.2 Agility.
+4 Intellect.
Then, every time a creature is killed, the hero’s Agility is further increased by 0.05; when a hero is killed, this bonus is 0.5. This bonus can climb to a maximum of 6.
Deadly-might-3-lvl Deadly Might III Passive Exclusive 675 0 0 +5.2 Agility.
+4 Strength.
Then, every time a creature is killed, the hero’s Agility is further increased by 0.05; when a hero is killed, this bonus is 0.5. This bonus can climb to a maximum of 6.
Perfect-health-3-lvl Perfect Health III Passive Exclusive 675 0 0 +85 Health.
+7 to Strength or Intellect (whichever is greater).
Every time 140 damage is received, the Health bonus increases by 1, up to a maximum of 80.
Unbending-3-lvl Unbending III Passive Exclusive 675 0 0 +115 Health. Then, after each resurrection the hero’s Health is further increased by 20. This bonus can climb to a maximum of 100. Each time you go to the resurrection point, your hero’s Speed increases by 70% for as long as your hero does not incur or inflict any damage.
Unfettered-strength-4-lvl Unfettered Strength IV Passive Exclusive 825 0 0 +8 Strength.
+100 Health.
Then, every time a creature is killed, the hero’s Strength is further increased by 0.07; when a hero is defeated, this bonus is 0.7. This bonus can climb to a maximum of 7.
Unfettered-intellect-4-lvl Unfettered Intellect IV Passive Exclusive 825 0 0 +8 Intellect.
+100 Health.
Then, every time a creature is killed, the hero’s Intellect is further increased by 0.07; when a hero is defeated, this bonus is 0.7. This bonus can climb to a maximum of 7.
Surging-fury-4-lvl Surging Fury IV Passive Exclusive 825 0 0 +8 Agility.
+100 Health.
Then, every minute the hero’s Agility is increased by an additional 0.7. This bonus can climb to a maximum of 7.
Surging-valor-4-lvl Surging Valor IV Passive Exclusive 825 0 0 +8 Cunning.
+100 Health.
Then, every minute the hero’s Cunning is increased by an additional 0.7. This bonus can climb to a maximum of 7.
Terrifying-zeal-5-lvl Terrifying Zeal V Passive Exclusive 1160 0 0 +10 Agility.
+16 Life Drain.
Then, every time a creature is killed, the hero’s Agility is further increased by 0.08; when a hero is defeated, this bonus is 0.8. This bonus can climb to a maximum of 5.
Craftiness-5-lvl Craftiness V Passive Exclusive 1160 0 0 +10 Cunning.
+9 to Strength or Intellect, (whichever is greater).
Then, each time an active talent is used, the hero’s Cunning is further increased by 0.06. This bonus can climb to a maximum of 6.
Manifestation-of-will-5-lvl Manifestation of Will V Passive Exclusive 1160 0 0 +10 Will.
+205 Health.
Then, every time 260 damage is received, the hero’s Will is further increased by 0.2. This bonus can climb to a maximum of 8.
Zealous-defense-5-lvl Zealous Defense V Passive Exclusive 1160 0 0 +10 Stamina.
+205 Health.
Then, every time 260 damage is received, the hero’s Stamina is further increased by 0.2. This bonus can climb to a maximum of 8.
Self-sacrifice-6-lvl Self-Sacrifice VI Passive Exclusive 1600 0 0 +305 Health.
+15 to Stamina or Will (whichever is greater).
Then, every time 270 damage is received, the hero’s Health is further increased by 7. This bonus can climb to a maximum of 220.
Deadly-fury-6-lvl Deadly Fury VI Passive Exclusive 1600 0 0 +14 Strength.
+12 to Agility or Cunning (whichever is greater).
Then, every time a creature is killed, the hero’s Strength is further increased by 0.28; when a hero is defeated, this bonus is 2.8. This bonus can climb to a maximum of 11.
Deadly-logic-6-lvl Deadly Logic VI Passive Exclusive 1600 0 0 +14 Intellect.
+12 to Agility or Cunning (whichever is greater).
Then, every time a creature is killed, the hero’s Intellect is further increased by 0.28; when a hero is defeated, this bonus is 2.8. This bonus can climb to a maximum of 11.
Unstoppable-intellect-6-lvl Unstoppable Intellect VI Passive Exclusive 1600 0 0 +15 Intellect.
+295 Health.
Then, each time an active talent is used, the hero’s Intellect is further increased by 0.16. This bonus can climb to a maximum of 10.
Unstoppable-strength-6-lvl Unstoppable Strength VI Passive Exclusive 1600 0 0 +15 Strength.
+295 Health.
Then, each time an active talent is used, the hero’s Strength is further increased by 0.16. This bonus can climb to a maximum of 10.
290 Undying Spark II Active Exclusive 500 0 60 Increases Energy Regeneration by 1.8.
Glyphs the hero picks up are not applied. Instead, the last glyph picked up by the hero is preserved in the spark for 60 seconds. The stored effect is applied to the hero after 60 seconds have passed or when the hero uses the talent.
Tireless-defender-3-lvl Tireless Defender III Active Exclusive 675 0 60 Increases Health Regeneration by 1.8 for the allied hero with the lowest Health percentage. Increases Speed by 30% for the allied hero with the lowest Health percentage, if his Health dropped by more than half.
Petrification-4-lvl Petrification IV Active Exclusive 825 0 90 +100 Health.
Takes 3 seconds to cast, during which the selected enemy hero becomes incapable of action and takes 30% less damage.
Liberation-4-lvl Liberation IV Active Exclusive 825 0 60 +80 Health.
Removes all debuffs from the user or a selected allied hero and decreases the duration of control effects by 40% for 3 seconds.
Spatial-distortion-5-lvl Spatial Distortion V Active Exclusive 1160 0 120 Increases Stamina or Will (whichever is greater) by 6.
The owner of the talent (or the selected enemy hero) becomes incapable of acting and gains invulnerability for 2.5 seconds.
Pillar-of-cunning-6-lvl Pillar of Cunning VI Active Exclusive 1600 0 100 For 10 seconds an area is created within which the Cunning of all allied heroes is increased by 30.
Dimensional-gate-6-lvl Dimensional Gate VI Active Exclusive 1600 0 0 Increases Stamina or Will (whichever is greater) by 7.
Maximum casting time is 15 seconds. During this time portals appear next to allied heroes that allow them to teleport to the caster’s location after interacting with the portal for 4 seconds.
WarriorsPrime Warrior's Prime III Simple Epic 675 2 +9 Strength
Terrifying Audacity Terrifying Agility I Passive Legendary 350 0 0 Required row: I

Prime-cost: 350

Increases Strength or Intellect, whichever is greater, by 4.8 Reduces ‘Curse of Terror’ cooldown by 30 sec

474 Cunning of the Seer I Passive Legendary 350 0 0 + 4.8 Cunning
469 Pernicious Energy I Passive Legendary 350 0 0 + 2.8 Energy Regeneration
461 Unstable Power I Passive Legendary 350 0 0 + 4.8 Strength or Intellect (whichever is greater)
470 Pernicious Power II Passive Legendary 500 0 0 + 7.2 Strength or Intellect (whichever is greater)
465 Triumph of the Living II Passive Legendary 500 0 0 + 4 Health Regeneration
462 Precarious Health II Passive Legendary 500 0 0 + 185 Health
457 Terrifying Briskness II Passive Legendary 500 0 0 + 7.2 Agility
451 Power of the Dragon II Passive Legendary 500 0 0 + 4 Strength or Intellect (whichever is greater)
+ 100 Health
476 Power of the Seer III Passive Legendary 675 0 0 + 10 Strength or Intellect (whichever is greater)
475 Energy of the Seer III Passive Legendary 675 0 0 Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the highest is active
+ 2 Energy Regeneration
471 Pernicious Ruse III Passive Legendary 675 0 0 + 10 Cunning
458 Terrifying Rebellion III Passive Legendary 675 0 0 + 7 Stamina or Will (whichever is greater)
+ 90 Health
473 Pernicious Influence IV Passive Legendary 825 0 0 + 8.5 Strength or Intellect (whichever is greater)
+ 115 Health
472 Pernicious Deceit IV Passive Legendary 825 0 0 + 8.5 Cunning
+ 115 Health
463 Precarious Stronghold IV Passive Legendary 825 0 0 + 8.5 Stamina or Will (whichever is greater)
+ 115 Health
459 Terrifying Quickness IV Passive Legendary 825 0 0 Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the highest is active
+ 160 Health
452 Agility of the Dragon IV Passive Legendary 825 0 0 + 8.5 Agility
+115 Health
466 Triumph of the Aspiring IV Passive Legendary 825 0 0 + 7.1 Strength or Intellect (whichever is greater)
- 6% CoolDown
464 Precarious Advantage V Passive Legendary 1160 0 0 + 10 Strength or Intellect (whichever is greater)
+ 230 Health
453 Cunning of the Dragon V Passive Legendary 1160 0 0 + 9 Stamina or Will (whichever is greater)
+ 10 Cunning
467 Triumph of the Unruly V Passive Legendary 1160 0 0 + 12 Stamina or Will (whichever is greater)
+ 180 Health
468 Triumph of the Unbroken VI Passive Legendary 1600 0 0 + 12 Stamina or Will (whichever is greater)
+ 15.2 Cunning
454 Dragon Onslaught VI Passive Legendary 1600 0 0 + 15.2 Agility
+ 300 Health
455 Embodiment of the Dragon VI Passive Legendary 1600 0 0 + 15.2 Strength or Intellect (whichever is greater)
+ 300 Health
460 Terrifying Zeal V (Legendary) Passive Legendary 1160 0 0 + 10 Agility
+ 230 Health
345 Inner Energy I Passive Exclusive 350 0 0 + 2.3 Energy Regeneration.
Agile Mind additionally slows the target by 15%
346 Inner Hunger I Passive Exclusive 350 0 0 + 6.5 Energy Drain.
Increases the range of the Ghostly Observer, summoned with the Ghostly Embrace talent.
344 Secret of Longevity I Passive Exclusive 350 0 0 +55 Health
+ 1.2 Health Regeneration
Increases duration of Aggressive Stance by 10 sec.
342 Treachery's Reflection II Passive Exclusive 500 0 0 + 6.5 Cunning.
Agile Mind deals 50 more EnergyDamage damage
343 Soul Hunger II Passive Exclusive 500 0 0 + 9.7 Energy Drain.
Omen burns Health instead of Energy.
341 Ghostly Embrace II Active Exclusive 500 0 120 Summons an Invisible Phantom Observer to a specified position for 180 seconds, which reveals the surrounding area.
+ 6.5 Agility.
340 Memory of the Ancients III Passive Exclusive 675 0 0 + 9 Strength or Intellect (whichever is greater).
Reduces cooldown of Ghostly Embrace by 80 sec.
328 Omen III Active Exclusive 675 0 30 Usage of a class of talent accumulates charge for every 130 units of the basic cost of the Health and Energy.
This Effect stacks up to 4 times.
When activated, burns 58 Energy from Enemy Target for each charge and Transfers that Energy to the Hero.
+ 3.2 Energy Regeneration to all nearby allies.
339 Agile Mind IV Active Exclusive 825 0 80 Deals 200 EnergyDamage to the first enemy in the way and reduces his movement speed by 60% for 4 seconds.
+ 5.6 Intellect.
+ 5.6 Cunning.
338 Sense of Doom IV Passive Exclusive 825 0 0 + 5.6 Strength.
+5.6 Cunning.
Beast of Prey deals additional 70MaterialDamage damage
337 Charming IV Passive Exclusive 825 0 0 + 5.6 Intellect.
+5.6 Agility.
Continuum additionally reduces the next resurrection time of the hero by 15%
336 Untamed Fury IV Active Exclusive 825 0 300 Enemy heroes can not use the portal talent and teleportation scrolls for 5 sec.
+ 5.6 Strength.
+ 5.6 Agility.
327 Temptation IV Passive Exclusive 825 0 0 + 11 Strength or Intellect (whichever is greater).
Increases the duration of Mind Distortion by 3 sec.
335 Evil Intention V Passive Exclusive 1160 0 0 + 10 Cunning.
+ 6.5 Will.
Reduces the cooldown of Mind Distortion by 40 sec.
334 Beast of Prey V Active Exclusive 1160 0 120 Deals 100 MaterialDamage to a selected enemy hero and ties him to the nearest enemy hero or tree located behind him for 3 sec.
If there is no enemy hero or tree behind him then the time of immobility is reduced to 1.5 sec
+ 10 Cunning.
+ 6.5 Stamina.
333 Untamed Will V Passive Exclusive 1160 0 0 + 10 Agility.
+ 6.5 Will.
The Invisible Ghostly Observer summoned by the Ghostly Embrace talent can see invisible targets.
332 Sixth Sense V Passive Exclusive 1160 0 0 + 10 Agility.
+ 6.5 Stamina.
Increases the maximum amount of the Omen charges by 2.
331 Continuum V Active Exclusive 1160 0 180 If activated, next time the hero will revive 50% faster.
+ 8 Agility.
+ 8 Stamina or Will (whichever is greater).
330 Aggressive Stance V Active Exclusive 1160 0 120 When activated, decreases the control effects time by 65% for 10 sec
+ 8 Cunning.
+ 8 Stamina or Will (whichever is greater).
329 Secret Passion VI Passive Exclusive 1600 0 0 + 12 Agility.
+ 15 Stamina and Will and redistributes 25% of this gain based on the type of incoming damage.
Increases the maximum amount of the Omen charges by 2.
323 Mind Distortion VI Active Exclusive 1600 0 120 For 5 sec creates an area where units deal 30% less damage on outside targets.
+ 14 Intellect.
+ 10 Cunning.
322 Force Distortion VI Passive Exclusive 1600 0 0 + 14 Strength.
+ 10 Cunning.
Beast of Prey always immobilizes the target for 3 sec.
324 Powerful Temptation VI Passive Exclusive 1600 0 0 + 14 Strength.
+ 10 Agility.
Increases duration of Untamed Fury by 5 sec.
325 Grasping Mind VI Passive Exclusive 1600 0 0 + 14 Intellect.
+ 10 Agility.
Reduces cooldown of the talent Continuum by 40 sec.
326 Steel Heart VI Passive Exclusive 1600 0 0 + 12 Cunning.
+ 15 Stamina and Will and redistributes 25% of this gain based on the type of incoming damage.
Reduces cooldown of Aggressive Stance by 40 sec.
477 Battle Ecstasy III Passive Legendary 675 0 0 All nearby enemies take 30 MaterialDamage every 2 seconds
478 Drunk with Fury IV Passive Legendary 825 0 0 + 12.5 Strength.
Learning this talent increases the effective radius of Battle Ecstasy Talent
479 Drunk with Cruelty V Active Legendary 1160 0 120 If the Battle Ecstasy is learned, activating this talent deals an additional 500MaterialDamage damage to a random hero located within the effect of Battle Ecstasy.
480 Drunk with Blood V Active Legendary 1160 0 120 When activated, the Battle Ecstasy talent deals damage 5 times more often for 10 seconds.
481 Drunk with Power VI Passive Legendary 1600 0 0 The Battle Ecstasy talent deals an additional 30MaterialDamage damage.
482 Life-Giving Radiance I Active Legendary 350 0 70 When activated, restores 200 Health over 15 seconds
483 Radiance of Nature I Passive Legendary 350 0 0 + 125 Health.
When used on Native Terrain, Life-Giving Radiance heals an additional 200 Health.
484 Radiance of Energy II Passive Legendary 500 0 0 + 4 Energy Regeneration.
The Life-Giving Radiance talent restores 60% Health instantly.
485 Radiant Intellect IV Passive Legendary 825 0 0 + 12.5 Intellect.
The Life-Giving Radiance talent restores an additional 10 Health.
486 Inexorable Radiance V Passive Legendary 1160 0 0 + 230 Health.
+ 10 Stamina.
Using the talent Life-Giving Radiance removes all negative effects.
487 Demolition Mania II Active Legendary 500 0 40 The target becomes Explosive for 5 seconds. If the target dies while still Explosive, he deals 120MaterialDamage damage to all nearby enemies.
488 Explosive Perseverance III Passive Legendary 675 0 0 + 10 Stamina or Will (whichever is greater).
Enemies hit by the Demolition Mania talent also become Explosive.
489 Explosive Zeal III Passive Legendary 675 0 0 + 7 Strength or Intellect (whichever is greater).
+ 90 Health.
The Demolition Mania talent deals an additional 90MaterialDamage damage.
490 Tirelessly Explosive V Passive Legendary 1160 0 0 + 10 Will.
+ 230 Health
Reduces the cooldown time of class talents by 3% each time an enemy dies under the effect of Demolition Mania.
491 Explosive Domination VI Passive Legendary 1600 0 0 + 23 Strength or Intellect (whichever is greater)
The Demolition Mania talent increases the resurrection time of an enemy hero by 50% if that hero was Explosive at the time of death.
492 Ritual Extermination II Active Legendary 500 0 100 Deals the selected enemy 160MaterialDamage damage
494 Blood Ritual I Passive Legendary 350 0 0 + 7.6 Life Drain.
Soldiers and the Touched take an additional 380MaterialDamage damage from the Ritual Extermination talent.
495 Ritual of Suppression IV Passive Legendary 825 0 0 + 12.5 Stamina or Will (whichever is greater).
The Ritual Extermination talent immobilizes the enemy for 1.5 seconds.
493 Ritual of Ruthlessness I Passive Legendary 350 0 0 + 4.8 Strength or Intellect (whichever is greater)
Allied soldiers can be targeted by the Ritual Extermination talent, without the hero receiving any Prime for the kill.
If the talent’s target is a soldier, the talent’s cooldown is reduced by 30 seconds.
496 Ritual of Domination V Passive Legendary 1160 0 0 + 8 Strength or Intellect (whichever is greater).
+ 10 Cunning.
The Ritual Extermination talent deals an additional 140MaterialDamage damage.
497 Treacherous Ritual VI Passive Legendary 1600 0 0 + 300 Health
+ 15.2 Cunning
The Ritual Extermination talent deals an additional 170MaterialDamage damage and has an increased effective radius.
498 Decisive Charge IV Active Legendary 825 0 150 + 150 Health.
The hero moves to the selected location
499 Fatal Charge III Passive Legendary 675 0 0 + 6 Intellect.
+ 4 Cunning.
After a Decisive Charge, deals 160EnergyDamage damage to all nearby enemies.
500 Furious Charge III Passive Legendary 675 0 0 + 6 Strength.
+ 4 Cunning.
When used on Native Terrain, increases the distance covered by the Decisive Charge talent.
501 Bold Charge V Passive Legendary 1160 0 0 + 10 Cunning.
+ 9 Stamina or Will (whichever is greater).
The cooldown of the Decisive Charge talent is reduced by 90 seconds.
502 Unbridled Rush VI Passive Legendary 1600 0 0 + 300 Health.
+ 15.2 Stamina or Will (whichever is greater).
Increases the radius of effect of the Decisive Charge talent.
503 Deathtouch II Passive Legendary 500 0 0 The hero’s attack deals an additional 12MaterialDamage damage
504 Touch of Stability I Passive Legendary 350 0 0 + 2.8 Health Regeneration.
The attack of a hero strengthened by Deathtouch deals damage to enemies behind the target and spreads all of its effects to them.
505 Indomitable Touch IV Passive Legendary 825 0 0 + 4 Strength.
+ 8.5 Agility.
The attack of a hero strengthened by Deathtouch deals an additional 11MaterialDamage damage.
506 Touch of Sophistication IV Passive Legendary 825 0 0 + 4 Intellect.
+ 8.5 Agility.
The attack of a hero strengthened by Deathtouch deals an additional 11EnergyDamage damage.
507 Suppressive Touch V Passive Legendary 1160 0 0 + 230 Health.
+ 10 Cunning.
The attack of a hero strengthened by Deathtouch also reduces the target’s Stamina and Will by 16 for 4 seconds.
508 Touch of Superiority V Passive Legendary 1160 0 0 + 10 Agility.
+ 9 Stamina or Will (whichever is greater).
The attack of a hero strengthened by Deathtouch also reduces the target’s Speed by 20% for 1.5 seconds.
509 Taste of Life II Active Exclusive 500 0 70 Taste of Life restores 250 Health when used.
510 Fiery Guard II Active Legendary 500 0 120 Summons a Firefly to the specified location which reveals the surrounding area. The Firefly disappears after 120 seconds or when it detects any enemy hero dealing 140EnergyDamage Damage.
511 Bright Flame I Passive Legendary 350 0 0 + 4.8 Strength or Intellect (whichever is greater).
Firefly called by the Fiery Guard talent further blinds the enemy for 2.5 seconds.
512 Zealous Flame III Passive Legendary 675 0 0 + 230 Health.
The Cooldown of the Fiery Guard Talent is reduced by 60 seconds.
513 Smouldering Flame IV Passive Legendary 825 0 0 + 155 Health.
+ 7 Strength.
The target of the Firefly summoned by the Fiery Guard talent cannot hide for 10 seconds.
514 Prophetic Flame IV Passive Legendary 825 0 0 + 155 Health.
+ 7 Intellect.
Firefly summoned by the Fiery Guard talent can see invisible enemies.
515 Brave Wanderer III Active Legendary 675 0 120 + 120 Health.
Increases the target allied hero’s Speed by 40% for 5 seconds.
516 Skilled Wanderer I Passive Legendary 350 0 0 + 4.8 Agility.
Using the Brave Wanderer talent allows the hero to pass through living creatures and demolish trees.
517 Accustomed Wanderer III Passive Legendary 675 0 0 + 10 Agility.
When used on Native Terrain, the Brave Wanderer talent also increases the hero’s Speed by 20%.
518 Obsessed Wanderer IV Passive Legendary 825 0 0 + 7 Agility.
+ 10.5 Life Drain.
Using the Brave Wanderer talent removes all negative effects from the hero.
519 Witty Wanderer VI Passive Legendary 1600 0 0 + 14 Agility.
+ 9 Cunning.
Brave Wanderer's cooldown is reduced by 60 seconds.
520 Enchanting Abundance I Active Legendary 350 0 120 + 2.5 Strength or Intellect (whichever is greater).
Purchase at the store gets you a random pie:
TalentPie1 : Restores 200 Health over 20 seconds. (Cooldown: 60 seconds)
TalentPie2 : Restores 200 Energy over 20 seconds. (Cooldown: 60 seconds)
TalentPie3 : Increases Speed by 30% for 5 seconds. (Cooldown: 90 seconds)
TalentPie4 : Removes the most dangerous negative effect. (Cooldown: 20 seconds)
521 Wisdom Charm I Passive Legendary 350 0 0 + 2.8 Energy Regeneration
The Energy Pie received from Enchanting Abundance Talent restores 200 more energy.
522 Harmony Charm II Passive Legendary 500 0 0 + 100 Health.
+ 4 Strength or Intellect (whichever is greater).
The Enchanting Abundance Talent restores 150 Health each time the hero uses a pie.
523 Swiftness Charm IV Passive Legendary 825 0 0 Increases the hero’s base Speed by 7. When multiple passive Speed-boosting effects are applied, only the largest remains active
The Healing Pie received from Enchanting Abundance Talent restores 260 more health.
524 Steadfastness Charm V Passive Legendary 1160 0 0 + 10 Strength or Intellect (whichever is greater).
+ 9 Stamina.
When the hero uses a pie, the Enchanting Abundance talent reduces the duration of control effects by 50% for 10 sec.
525 Balance Charm V Passive Legendary 1160 0 0 + 10 Strength or Intellect (whichever is greater).
+ 9 Will.
When the hero uses a pie, the Enchanting Abundance talent increases Max Health by 250 for 10 sec.
526 Inherited Talisman II Passive Legendary 500 0 120 The hero receives a shield for 5 seconds that absorbs up to 300 damage, if the damage dealt by an enemy hero or summoned creature exceeds 15% of current Health.
527 Talisman of Life I Passive Legendary 350 0 0 + 125 Health.
When used on Native Terrain, the Inherited Talisman Talent absorbs an additional 225 damage.
528 Talisman of Treachery I Passive Legendary 350 0 0 + 4.8 Cunning.
The Inherited Talisman absorbs an additional 14% damage for each nearby enemy hero.
529 Talisman of Health IV Passive Legendary 825 0 0 + 265 Health.
Reduces the cooldown time of the Inherited Talisman talent by 1.5 seconds whenever a nearby allied hero takes damage.
530 Talisman of Superiority VI Passive Legendary 1600 0 0 + 425 Health.
+ 10 Strength or Intellect (whichever is greater)
The Inherited Talisman absorbs an additional 300 damage.
531 Toxic Effect III Active Legendary 675 0 150 Takes 0.4 seconds to cast. For 2.5 seconds, the target takes 59EnergyDamage damage once every 0.5 seconds.
532 Relentless Poison II Passive Legendary 500 0 0 + 7.2 Cunning.
When used on Native Terrain, increases the duration of Toxic Effect by 1 sec..

Holiday Talents[ | ]

These talents are only available in special occasions during holidays.

  • 243 Ice Resistance V: Each enemy attacking the hero receives 15 damage and, for 2 seconds., loses 20% Speed. When used on an enemy hero, the talent is restored in 1 seconds. This talent was first introduced with the "New Year 2012-2013" event.
  • 244 Deathly Phantom III: Upon activation, this talent summons a phantom that runs with increasing speed to the nearest enemy hero for 3 seconds and then explodes, dealing 260/275/290 EnergyDamage damage to all nearby enemies. This talent was first introduced with the "Halloween 2012" event.
  • 250 Force of Mind I: The hero receives 4,2 Strength or 4,2 Intellect, depending on which of the hero's two stats is higher. This talent was first introduced with the "Day of Knowledge 2012" event.
  • 321 Medal of a Champion I: The hero restores 350 Health for killing an enemy hero or support. This talent was first introduced with the "Winter Competition 2014" event in honor of the Winter Olympic Games 2014.

Exclusive Talent Sets[ | ]

Available only when your castle has reached level 15, they are available at the Imperium logoTalent Forge or the Keeper logoTalent Garden. Heroes have a chance to get rewarded with these exclusive talents.

TTkit Dark Heritage[ | ]

Set created for the introduction of the hero Vampire/Dahaka, on February 19, 2013 with patch 9.7. These talents were made Talent Forge/Talent Garden exclusive in Patch 10.1.

The Secret of Immortality[ | ]

With the full set, if your Hero dies, after 3 seconds it will respawn at the place of death with 750 Health. Cooldown: 240 seconds.

The Will of the Patriarch[ | ]

With the full set, the talent "Inner Core" will turn into an Active: When you use it the targeted hero will move foward, destroying any trees in it's path. Cooldown: 80 seconds.

Debilitating Touch[ | ]

With the full set, your hero's attack will have a 13% chance to stun the enemy for 0.4 seconds. Cooldown: 1 seconds.

Nocturnal Hunter[ | ]

With the full set, the talent "Flexible Solutions" will turn into an Active: When used, it will teleport your hero to the selected location for 5% of their maximum Health. Cooldown: 80 seconds.

Reflection of Essence[ | ]

Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds, whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. Cooldown: 120 seconds.

Dark Message[ | ]

Battle: Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 40 basic damage for each charge used. 5 seconds.

The Talents Available in this set can also be seen here : Dark Heritage Talents

Witch art Witchcraft[ | ]

The Talents Available in this set can be seen here : Witchcraft Talents

Subsets[ | ]

  • Omen : Omen can be upgraded by three talents from the Omen Set.

Talent Master Sets[ | ]

The sets consists of 5 active talents. The remaining talents are passive. However, learning them adds additional effect to the active talents. The number of upgrades is limited, but players are free to select any combination of talents and upgrades they want. This means that players will be able to create talents to fit their own unique play styles.

If a hero has more upgrades than can be applied to the talent being improved, the upgrades that were learned first are the ones that will end up taking effect.

Chance's Edge Set[ | ]

  • 349 Chance's Edge II: Cooldown 180 sec. Restores 250 Health if the damage inflicted by the hero is more than 15% of his current Health. Can be upgraded with two talents from the Chance's Edge set.
  • 354 Chance's Shadow II: +160 Health. If the hero has the Chance's Edge talent, he will become invisible for three seconds when the talent is activated.
  • 355 Chance's Favor IV: +70 Health. +8.5 Strength or Intellect (whichever is higher). If the hero has the Chance's Edge talent, he will regain an additional 150 Health when the talent is activated.
  • 356 Chance's Blessing V: +150 Health. +10 Stamina. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.
  • 357 Chance's Will V: +150 Health. +10 Will. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.

Curse of Curses Set[ | ]

  • 350 Curse of Curses III: Cooldown 150 sec. When activated, inflicts 250 damage on all nearby enemies. Can be upgraded with two talents from the Curse of Curses set.
  • 360 Curse of Pain IV: +5 Agility. -6% Cooldown Time. If the hero has the Curse of Curses talent, it will inflict an additional 120 damage.
  • 359 Curse of Sloth III: +9 Stamina or Will (whichever is higher). If the hero has the Curse of Curses talent, it will slow down affected enemies by 70% for 1 second when used.
  • 358 Curse of Blood I: +4.5 Strength or Intellect (whichever is higher). If the hero has the Curse of Curses talent, it will reduce enemy Health regeneration by an additional 50% for 4 seconds.
  • 361 Curse of Quarrel VI: +11 Agility or Cunning (whichever is higher). +11 Stamina or Will (whichever is higher). If the hero has the Curse of Curses talent, it will force all affected enemies to attack the hero for 0.7 seconds.

Sense of Moment Set[ | ]

  • 351 Sense of Moment IV: +7 Base Speed. Cooldown 180 sec. When activated, the hero receives a shield that absorbs up to 250 damage for 5 seconds. Can be upgraded with two talents from the Sense of Moment set.
  • 362 Moment of Strength II: +6.4 Strength. If the hero has the Sense of Moment talent, it will increase the hero's Strength by 20 when active.
  • 363 Moment of Intellect II: +6.4 Intellect. If the hero has the Sense of Moment talent, it will increase the hero's Intellect by 20 when active.
  • 364 Moment of Speed III: +4.4 Strength or Intellect (whichever is higher). +140 Health. If the hero has the Sense of Moment talent, it will make the hero 35% faster for 3 seconds when activated.
  • 366 Moment of Spirit V: +10 Strength or Intellect +6 Stamina. If the hero has the Sense of Moment talent, it will reduce the amount of magic damage taken by the hero by 60% when active.
  • 365 Moment of Body V: +10 Strength or Intellect +6 Will. If the hero has the Sense of Moment talent, it will reduce the amount of physical damage taken by the hero by 60% when active.

Punisher's Path Set[ | ]

  • 352 Punisher's Path IV: Cooldown 120 sec. When activated, inflicts 310 physical or magical damage on the enemy based on Strength or Intellect (whichever is higher). Can be upgraded with three talents from the Punisher's Path set.
  • 367 Sign of Frailty III: +9 Strength. If the hero has the Punisher's Path talent, it will reduce the target enemy's Stamina by 18 for 4 seconds when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target.
  • 368 Sign of Bane III: +9 Intellect. If the hero has the Punisher's Path talent, it will reduce the target enemy's Will by 18 for 4 seconds when used. This effect is applied before the damage from the Punisher's Path talent, which results in greater damage to the target.
  • 369 Sign of Guile V: +6.5 Strength or Intellect (whichever is higher). +10 Cunning. If the hero has the Punisher's Path talent, it will stun the target for 0.6 seconds when used.
  • 370 Sign of Cruelty VI: +22.5 Strength or Intellect (whichever is higher). If the hero has the Punisher's Path talent, it will inflict an additional 140 damage on the target when used. The type of damage inflicted will depend on the primary type of damage caused by the Punisher's Path talent.
  • 371 Sign of Fracture VI: +13 Strength or Intellect (whichever is higher). +250 Health. If the hero has the Punisher's Path talent, it will damage the closest enemy standing behind the target. All effects from the Punisher's Path talent are 50% less effective against the second target compared to the first.

Bond of Origin Set[ | ]

  • 353 Bond of Origin V: Cooldown 120 sec. Takes 0.5 seconds to cast, after which an area is created within which the Strength and the Intellect of all enemies is decreased by 45. Bond of Origin can be upgraded with three talents from the Bond of Origin set.
  • 372 Bond of Purity I: +108 Health. If the hero has the Bond of Origin talent, all positive effects are removed from enemies in the spell's target area, but it takes 0.5 seconds longer to cast.
  • 373 Bond of Blindness IV: +5.6 Stamina or Will (whichever is higher). +5.6 Agility or Cunning (whichever is higher). If the hero has the Bond of Origin talent, the enemies in the spell's target area are blinded, but the spell takes 1.5 seconds longer to cast.
  • 374 Bond of Silence IV: +5.6 Stamina or Will (whichever is higher). +5.6 Agility or Cunning (whichever is higher). If the hero has the Bond of Origin talent, all enemies in the spell's target area are rendered unable to use their talents, but the spell takes 1.5 seconds longer to cast.
  • 375 Bond of Frailty VI: +11 Stamina or Will (whichever is higher). +12 Strength. If the hero has the Bond of Origin talent, the Stamina of the enemies located in the designated area is decreased by 20.
  • 376 Bond of Doubt VI: +11 Stamina or Will (whichever is higher). +12 Intellect. If the hero has the Bond of Origin talent, the Will of the enemies within the target area is decreased by 20.

The Talents Available in this set can also be seen here : Talent Masters Set

Earth Hallows Set[ | ]

The Talents Available in this set can be seen here : Earth Hallows Set

Clan Shop Set[ | ]

The Talents Available in this set can be seen here : Clan Shop Set

Awakening Set[ | ]

The Talents Available in this set can be seen here : Awakening Set

Legendary Talent Sets[ | ]

Legendary talents are the highest, and rarest, tier of talents available in the game. These talents are marked with the color red and can only be used by heroes of level 25 or higher. Just like exclusive talents, legendary talents are arranged in thematic sets with several subsets. Each subset features a unique passive or active effect for one of its talents (in a similar way to the exclusive Dark Legacy set).

To obtain legendary talents you need to pay 10 LegendaryCrystal20x20 Legendary Crystals to reforge 3 orange talents at the Imperium logoTalent Forge or the Keeper logoTalent Garden or you can purchase them at The Fair. Reforging one legendary talent into another legendary talent costs 8 LegendaryCrystal20x20 Legendary Crystals.

Birth of a Legend[ | ]

This set was released with Patch 10.4 and introduced Legendary Talents in the game. The Talents Available in this set can be seen here : Birth of a Legend Talents

Subsets[ | ]

  • Way of the Dragon : If you complete this set, when the hero dies he will turn into a dragonling. If after 5 seconds the dragonling is still alive, the hero is reborn with 900 Health and all enemies get a random control effect. Ability cooldown: 180 seconds.
  • Curse of Terror : If you complete this set, the talent Terrifying Zeal becomes an activated ability. When activated, it deals 600 EnergyDamage damage over 4 seconds to a random enemy hero. Ability cooldown: 80 seconds.
  • Unstable Defense : If you complete this set, the hero has a 35% chance every second of ignoring 54 damage from an enemy’s attacks or talents. The enemy’s speed is also reduced by 20% for 2 seconds.
  • Indomitable Rejoicing : If you complete this set, the talent Triumph of the Unbroken becomes an activated ability. When used, the effect spreads to 5 random nearby enemies. Allies recover 250 Health and lose all negative effects. Enemies take 250 damage and lose all positive effects. Ability cooldown: 120 seconds.
  • Blind Seer : If you complete this set, the talent Pernicious Influence becomes an activated ability. When used, the hero throws 5 daggers at the nearest enemies, but no more than 3 per target. Each dagger deals 180 EnergyDamage damage. Ability cooldown: 120 seconds.
  • Blind Seer : If you complete this set, the talent Power of the Seer becomes an activated ability. Reveals the position of a random invisible enemy hero on the map and prevents him from becoming invisible again for 8 seconds. Talent cooldown: 80 seconds.

Legendmakers[ | ]

This set was released with Patch 10.7 The Talents Available in this set can be seen here : Legendmakers Talents

Subsets[ | ]

Legendary Heritage[ | ]

This set was released with Patch 10.9 The Talents Available in this set can be seen here : Legendary Heritage Talents

Subsets[ | ]

Advertisement