|State:||The Dokht Imperium|
Biography[edit | edit source]
As a child, he built high-tech devices and complicated mechanisms, but no one in the remote provinces had any use for such things. He was too young, and his ideas were too daring.
So, when he was twelve, the Inventor left his hometown on a merchant wagon and traveled five hundred miles to New Lafort, where he had no trouble getting accepted to the Institute of Prime Technology. His easy-going nature and cheerful disposition quickly made him the life of his department. Even the cold, unapproachable Cryo paid attention to the wonder kid, despite the difference in their ages.
The young genius graduated with highest honors and began working in a well-known professor's laboratory. There, he began to work on reducing the size of the bulky Prime engines, and he soon succeeded. The scientist wanted to give his prototype to the people immediately, but the professor advised him not to hurry. The young man uncovered the professor's true motives after it was too late. His greedy leader wanted to sell the technology as his own, to the highest bidder.
Furious, the young man threatened to expose the professor, who merely laughed him off. So, the Inventor began to write an open letter to the Scientific Council. He still had no idea whom he was dealing with. As the scoundrel left, he hurled a handful of gray powder into the fire and blockaded the door behind him.
Soon, the young scientist realized that something was wrong. He ran to his workbench, full of tools and parts of Prime devices. Gasping for breath, he built a unique life support system and activated it. The Prime antidote filled the Inventor's body, neutralizing the Poisoning. The young man was safe from the toxic gas, but the Prime changed him forever: he became a hero.
Now the young scientist is known for his many contraptions, from Prime enrichment devices to weapons. In battle, the hero feels at home. War, after all, is the strongest catalyst of progress.
Talents[edit | edit source]
|Components||Passive||0||1||0||0||The hero accumulates 2 components per second, Using class talents spend components and for 4 seconds increases the hero's Attack Damage by 1% and speed by 3% for every missing 5 components.|
|Turret||Active||300||1||0||2||The hero constructs a defensive turret with 174-1263 Health (based on Strength or Intellect, whichever is greater), which inflicts 12-102 damage. No more than 2 machines can be maintained at the same time.|
|Camouflaged Turret||Passive||290||4||0||0||The turret becomes invisible if it does not attack for 3 sec. The turret's critical hit chance is increased by 20%.|
|Vita-Generator||Active||390||4||0||2||The hero constructs a Vita-Generator, which restores 19-246 Health (based on Intellect) to allied heroes each 8 sec. for 4 sec. No more than 2 machines can be maintained at the same time.
Bonus: On Native Terrain, a Vita-Generator additionally restores 8-101 Health (based on Intellect).
|Construction||Passive||440||8||0||0||When near the Vita-Generator, the hero receives 1 more components per second.|
|Clockwork Bomb||Active||300||1||0||8||The hero hurls a bomb toward the indicated point. Upon contact with an opponent, the bomb deals 100-881 damage to surrounding enemies. If the bomb finds no target at the indicated point, it explodes automatically after 7 sec.|
|Amplified Charge||Passive||540||8||0||0||Enemies who take damage from the Clockwork Bomb are tossed up.|
|Machine Gun||Toggled||660||8||0||15||Deals 23-196 and 75-653 damage per second to opponents in front of the hero during 3 sec. The hero can't move while firing, to focus on aiming. Shooting consumes 18 components per second.|
|Wholesale Purchase||Passive||290||4||0||0||The price of everything in shops drops by 30%. The Hero can now erect up to 3 machines.|
Skins[edit | edit source]
Trivia[edit | edit source]
- His Adeptus Skin seems to be a future version of him, hinted by his almost identical look.
- His Adeptus skin is based on the Warhammer 40,000 Space Marines who's military designation is Adeptus Astartes.