Hunter
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State: | Keepers of Adornia |
Counterpart: | Marksman |
Class: | Fighter |
Health: | 665 |
Energy: | 638 |
Speed: | 54 |
Strength: | 57 |
Intellect: | 56 |
Agility: | 55 |
Cunning: | 57 |
Stamina: | 40 |
Will: | 41 |
Silver cost: | 25000 |
Gold cost: | none |
Biography[ | ]
Many years ago, among the wild forests and fertile pastures which are now the domain of the Keepers of Adornia, tribes of centaurs ruled the land. The marksmen and hunters were friends not only with humans but also with the suspicious unicorns.
But the growing Empire of Alexander drove out and slaughtered many of the creatures, even entire tribes and nations. The centaurs fled to an island in the Angry Ocean. Only many years after the cataclysm did the young and graceful Hunter come to the borders of the Primezone. He was perhaps the last of his kind, the final member of the ancient, freedom-loving creatures.
A superb trapper, he supplied the Keepers with fur and meat, but he failed to understand the meaning of borders and the hostility of the Imperium. “Hunters should just try to get enough to feed themselves and their families, but people are always taking more than they need,” the centaur complained. He was warned, but he disregarded the advice and crossed the border into the Imperium, going wherever he wished.
The Dokhts repeatedly attempted to capture him, but he always escaped, so a party of angry guards organized a hunt for him, as if he were a wild beast. With Prime guns, they surrounded the Hunter, demanding that he surrender. Their demands were met only with arrows, but the battle was not evenly matched. The Dokhts threw the centaur's twisted corpse to the mercy of the Primezone's monsters.
But, in the magical vapors of the Prime, the centaur was reborn a hero. He saved the bullet from his mortal wound and made it his Catalyst. The Hunter took an oath of service to the Keepers, or, more precisely, to the lord, who sends him into battle and lets him kill as many Dokhts as he can. After all, as long as there are enemies in world, there are borders, and until the end of these, the world will not see lasting peace.
Talents[ | ]
Icon | Talent | Type | Cost | Level | Mana Cost | Cooldown | Description |
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Bleeding | Passive | 0 | 0 | 0 | 0 | The hero's attacks and class talents inflict bleeding wounds on the enemy. For 3 sec the target cannot hide from the enemy remaining outside the line of sight and receives 5-68 damage per second. | |
Enchanted Arrow | Active | 300 | 0 | 80 | 8 | Deals 83-734 damage to the first enemy in the line of fire and reduces the target's Health by 50% for 6 seconds. | |
Accurate Shot | Passive | 290 | 1 | 0 | 0 | The bleeding effect is stacked up to 3 times for targets with reduced Health Regeneration. Required Level 4 Upgrades the Enchanted Arrow talent | |
Wild Call | Active | 300 | 0 | 200 | 50 | For 70 seconds, increases the hero's Cunning by 5-68 (based on Intellect), and that of nearby allied heroes, by 3-37 (based on Intellect). Bonus: On Native Terrain, the heroes' Cunning is increased additionally by a factor of 1.5. | |
Rage of the Hunt | Active | 390 | 1 | 90 | 18 | The Speed of the selected allied target is increased by 50% for 6 seconds Bonus: If used on Native Terrain, Speed is increased by an additional 20%. Required Level 4 | |
Hunter Agility | Passive | 440 | 2 | 0 | 0 | The Rage of the Hunt talent also increases the targeted ally's Agility by 5-62 (based on Intellect). Bonus: Agility is increased by an additional 2-25 on Native Terrain. Required Level 8 Upgrades the Rage of the Hunt talent | |
Passon of the Hunt | Passive | 560 | 3 | 0 | 0 | The Rage of the Hunt talent benefits both the hero and the selected ally. Required Level 12 Upgrades the Rage of the Hunt talent | |
Devastating Shot | Active | 540 | 2 | 215 | 70 | The hero draws his bow for 2 seconds and releases an arrow in the selected direction, inflicting up to 100-881 damage on all enemies in the arrow's path. The longer the shot is drawn, the more damage it will cause. Required Level 8 | |
Hurricane Trail | Passive | 560 | 3 | 0 | 0 | The Devastating Shot talent inflicts 38-443 more damage and has an increased attack zone. Required Level 12 Upgrades the Devastating Shot talent |
Skins[ | ]
Default Skin Free |
Chieftain Skin 69 Gold |
Bowmaster Skin 99 Gold |
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